PLAY ADA'S TRAIL Ada's Trail

THE LIBRARY

Every monster, every weapon, every talent, every power, every venue and the whole story of Ada's Trail: what they field, what they drop, where they wait for you, and what they say when they find you.

The bestiary

All 109 monsters across 7 venues: what they field on each difficulty, how they come at you, what they drop, and — behind a cover — what they say.

Open the bestiary

The allies

The 4 figures you can choose not to kill. Beat one down and the run stops for a verdict; spare it and it fights beside you for the rest of the campaign, levelling off its own kills. What each brings, what every rank of its signature power comes to, and the rules the whole party plays by.

Open the allies

The arsenal

All 320 items: 149 named relics on the chase ladder, and 171 base types under them. Damage, armor, level requirements, the BROKEN-to-PERFECT make-quality table each base rolls on, what it upgrades into, and what drops it.

Open the arsenal

The talents

All 24 passive talents across the three trees a hero grows: what every rank actually comes to, which stat pays for it, and what carrying one to the top costs a build. The picker shows each of them for about a second, once.

Open the talents

The powers

All 18 powerups, filed the way the campaign hands them out — two new ones per venue, every venue keeping what came before. What each does, its numbers, how long it runs, whether it stacks, and how often it turns up. The game never explains one; this does.

Open the powers

The missions

The 7 venues, in the order you run them: what each fields on every difficulty, who is waiting, what it pays out, and — behind covers — its map and what the hero says on arriving.

Open the mission guide

The errands

The 42 side errands, and the 18 people who hand them out — the only figures on any map who are neither trying to kill you nor explaining why. What each one asks for, what it pays, and which errand it opens next.

Open the errands

The achievements

All 244 badges, across 8 sections of the shelf: what each one asks for, what tier it pays, and which of them reach a Game Center or Steam profile. The game shows every condition from the first run — nothing here is hidden and nothing is missable.

Open the achievements

The story

A chapter per mission, 9 in all: the scenes, the monologues, the arrival speeches, the last words and the found lore. Every chapter is a spoiler, so every chapter is covered until you ask.

Read the story