MOONFALL
- POWER
- RUNS 9 S
- LEADS WITH RAIN
- STACKS
- THE MOON
MOONFALL is a barrage falling around the fight, and it runs for 9 seconds from the moment it is spent.
It stacks: a second pickup spent while the first is still running adds a whole fresh copy rather than resetting the clock, so two at once is genuinely twice the power.
The sky over the far side still hasn't finished falling. Struck regolith comes down on the fight in twos, cratering wherever it lands. The only power that reaches PAST the hero's own body, so it is the one that clears the pack he is running away from rather than the one on top of him.
What it does
The barrage
| WHAT | VALUE |
|---|---|
| FALLS EVERY | 0.62 S |
| IMPACTS PER FALL | 2 |
| BLAST RADIUS | 40 PX |
| DAMAGE PER IMPACT | 38 |
| LANDS WITHIN | 190 PX |
- AUTHORED AT LEVEL 1every damage figure above is the blow a level-1 hero with nothing spent on INTELLIGENCE lands, measured against a reference minion carrying 45 health. It does not stay there: a power's output rides the same curve a monster's healthbar climbs, so a figure that clipped a third of a bar on the first map still clips a third of one on the last.
- INTELLIGENCEeach point deepens every one of its blows by 5%.
How often it turns up
MOONFALL is weighted 70 against the catalog's ordinary 100, so it turns up 1.4 times as RARELY as an unweighted power sharing its pool.
A pool is a flat list picked from by weight, so what those odds actually come to depends on how deep the venue's list is — and every venue from here on keeps it, so the same power thins out the further down the campaign you take it.
The merchant's counter reads the same weight and marks the price up by it, to a ceiling of 5× — coins cannot buy past the rationing.
| VENUE | POOL | WEIGHT | SHARE OF THE POOL |
|---|---|---|---|
| THE MOON | 9 powers | 70 | 11% |
| MARS | 11 powers | 70 | 9.7% |
| THE RIFT | 13 powers | 70 | 9% |
| BOOT HILL | 15 powers | 70 | 7.9% |
| THE GARAGE | 15 powers | 70 | 7.9% |
| THE BUNKER | 15 powers | 70 | 8.5% |