EVENT HORIZON
- POWER
- RUNS 6.5 S
- LEADS WITH WELL
- THE RIFT
EVENT HORIZON is a core that hauls the horde in and grinds it, and it runs for 6.5 seconds from the moment it is spent.
It does not stack. A second pickup spent while a copy is already running would be wasted, so the dock refuses it and keeps it banked for afterwards.
One of the road's own black holes, torn open where the hero stands and left there. It does not follow him: it holds that ground, hauling everything that comes near into the throat and crushing it. Drop it in a doorway and the doorway stops being one.
What it does
The core
| WHAT | VALUE |
|---|---|
| RADIUS | 92 PX |
| DAMAGE PER TICK | 20 |
| GRINDS EVERY | 0.24 S |
| DRAGS THE CAUGHT AT | 78 PX/S |
| ROAMS AT | 0 PX/S |
- AUTHORED AT LEVEL 1every damage figure above is the blow a level-1 hero with nothing spent on INTELLIGENCE lands, measured against a reference minion carrying 45 health. It does not stay there: a power's output rides the same curve a monster's healthbar climbs, so a figure that clipped a third of a bar on the first map still clips a third of one on the last.
- INTELLIGENCEeach point deepens every one of its blows by 5%.
How often it turns up
EVENT HORIZON is weighted 15 against the catalog's ordinary 100, so it turns up 6.7 times as RARELY as an unweighted power sharing its pool.
A pool is a flat list picked from by weight, so what those odds actually come to depends on how deep the venue's list is — and every venue from here on keeps it, so the same power thins out the further down the campaign you take it.
The merchant's counter reads the same weight and marks the price up by it, to a ceiling of 5× — coins cannot buy past the rationing.
| VENUE | POOL | WEIGHT | SHARE OF THE POOL |
|---|---|---|---|
| THE RIFT | 13 powers | 15 | 1.9% |
| BOOT HILL | 15 powers | 15 | 1.7% |
| THE GARAGE | 15 powers | 15 | 1.7% |
| THE BUNKER | 15 powers | 15 | 1.8% |