PLAY ADA'S TRAIL Ada's Trail

DEADEYE

DEADEYE, as the talent picker draws it in Ada's Trail

DEADEYE is a damage talent in the WINDRUNNER tree, the one DEXTERITY pays for: crits more often and crits harder.

It is ALWAYS ON. There is nothing to press, nothing to aim, no mana and no cooldown — once the point is spent it is part of the hero, on every map, for the rest of that hero's life.

Every rank costs one DEXTERITY talent point, and a point is 10 points of DEXTERITY the player chose to spend. So carrying it at 5 means 50 chosen points of DEXTERITY that bought nothing else in the tree.

The bonus is gated to the tree's own weapon: it counts on shots you fire and on nothing else, so it is worth nothing at all to a build fighting the other way.

Ranged shots crit more often, and harder.

What a rank buys

What it changes

RANKCRIT CHANCECRIT DAMAGE
1+3%+0.15×
2+6%+0.3×
3+9%+0.45×
4+12%+0.6×
5+15%+0.75×
  • A SPENT POINT IS PERMANENTa respec can move the stat points that earned it, but never below 10 × the ranks already spent in that tree — the talent is kept, and the DEXTERITY holding it up is locked in place.

The rest of the WINDRUNNER tree

Every one of these is bought out of the same DEXTERITY points, so a rank here is a rank not spent on any of them.