PLAY ADA'S TRAIL Ada's Trail

BLAST SHIELD

BLAST SHIELD, as the pickup appears in Ada's Trail

BLAST SHIELD is a shell that eats incoming damage until its pool runs out, and it runs for 14 seconds from the moment it is spent.

It does not stack. A second pickup spent while a copy is already running would be wasted, so the dock refuses it and keeps it banked for afterwards.

A launch-pad deflector panel, held. It eats a chunk of the hero's own healthbar in incoming damage and then SHATTERS — the power ends with its pool rather than with its clock — which makes it the one powerup that is spent BEFORE the blow lands rather than after it.

What it does

The shell

WHATVALUE
ABSORBS60%
BLAST SHIELD, a powerup in Ada's Trail, lying on the floor of GOODCO HQ where it is first handed out
BLAST SHIELD — the pickup, on GOODCO HQ.

How often it turns up

BLAST SHIELD is weighted 30 against the catalog's ordinary 100, so it turns up 3.3 times as RARELY as an unweighted power sharing its pool.

A pool is a flat list picked from by weight, so what those odds actually come to depends on how deep the venue's list is — and every venue from here on keeps it, so the same power thins out the further down the campaign you take it.

The merchant's counter reads the same weight and marks the price up by it, to a ceiling of 5× — coins cannot buy past the rationing.

VENUEPOOLWEIGHTSHARE OF THE POOL
GOODCO HQ7 powers305.9%
THE MOON9 powers304.8%
MARS11 powers304.2%
THE RIFT13 powers303.9%
BOOT HILL15 powers303.4%
THE GARAGE15 powers303.4%
THE BUNKER15 powers303.6%