BLAST SHIELD
- POWER
- RUNS 14 S
- LEADS WITH BARRIER
- GOODCO HQ
BLAST SHIELD is a shell that eats incoming damage until its pool runs out, and it runs for 14 seconds from the moment it is spent.
It does not stack. A second pickup spent while a copy is already running would be wasted, so the dock refuses it and keeps it banked for afterwards.
A launch-pad deflector panel, held. It eats a chunk of the hero's own healthbar in incoming damage and then SHATTERS — the power ends with its pool rather than with its clock — which makes it the one powerup that is spent BEFORE the blow lands rather than after it.
What it does
The shell
| WHAT | VALUE |
|---|---|
| ABSORBS | 60% |
How often it turns up
BLAST SHIELD is weighted 30 against the catalog's ordinary 100, so it turns up 3.3 times as RARELY as an unweighted power sharing its pool.
A pool is a flat list picked from by weight, so what those odds actually come to depends on how deep the venue's list is — and every venue from here on keeps it, so the same power thins out the further down the campaign you take it.
The merchant's counter reads the same weight and marks the price up by it, to a ceiling of 5× — coins cannot buy past the rationing.
| VENUE | POOL | WEIGHT | SHARE OF THE POOL |
|---|---|---|---|
| GOODCO HQ | 7 powers | 30 | 5.9% |
| THE MOON | 9 powers | 30 | 4.8% |
| MARS | 11 powers | 30 | 4.2% |
| THE RIFT | 13 powers | 30 | 3.9% |
| BOOT HILL | 15 powers | 30 | 3.4% |
| THE GARAGE | 15 powers | 30 | 3.4% |
| THE BUNKER | 15 powers | 30 | 3.6% |