THE TALENTS
All 24 passive talents, across the three trees a hero grows: what every rank actually comes to, which stat pays for it, and what carrying it to the top costs a build.
Talents are bought, not found. Every 10 points a hero CHOOSES to put into STRENGTH, DEXTERITY or INTELLIGENCE earns one talent point in THAT stat's tree, and the run pauses on the picker until it is spent. Gear never mints one: only the points the player placed by hand count.
Each talent holds up to 5 ranks and every rank is always on — no mana, no cooldown, nothing to press. Nothing is ever unlearned, either: a respec can move the stats underneath, but never far enough to strand a rank already bought.
And no tree can be filled. A stat tops out at 250, which is 25 talent points, against the 40 ranks a tree can hold — so even a hero who pours a whole lifetime into one stat leaves 15 of its ranks untrained. Which of them to deepen is the whole of what a spec is here.
WARLORD8
8 talents, 40 ranks between them, paid for out of STRENGTH at 10 chosen points a piece — damage and tank, in the order the picker lists them.
CLEAVING ECHODAMAGE
TWIN STRIKEDAMAGE
EXECUTIONERDAMAGE
BERSERKER RAGEDAMAGE
PARRYTANK
SEISMIC LANDINGDAMAGE
IRONHIDETANK
BULWARKTANK
WINDRUNNER8
8 talents, 40 ranks between them, paid for out of DEXTERITY at 10 chosen points a piece — damage, control, mobility and survival, in the order the picker lists them.
PIERCING SHOTDAMAGE
DEADEYEDAMAGE
CONCUSSIVE ROUNDSCONTROL
CRIPPLING SHOTCONTROL
WIND RUNNERMOBILITY
SPRING HEELSMOBILITY
EVASIONSURVIVAL
VOLLEYDAMAGE
ARCHON8
8 talents, 40 ranks between them, paid for out of INTELLIGENCE at 10 chosen points a piece — offense and defense, in the order the picker lists them.