PLAY ADA'S TRAIL Ada's Trail

CLEM

CLEM, a quest giver in Ada's Trail

CLEM stands on BOOT HILL and hands out 3 errands: LAST CALL, HOUSE RULES and THE EIGHT O'CLOCK NUMBER.

Nothing can hurt them, and nothing gets to try — the horde is pushed back out of a 44 px ward around them, exactly as it is around the merchant. An errand you have to clear a pack off to accept is a pack, not an errand.

Walk within 70 px and they open the conversation themselves, once. A person with more than one thing to say opens on the whole list rather than handing them out one at a time.

The saloon's barkeep hand, and the only machine in the park that noticed the guests had stopped coming. It has polished the same glasses every night for eleven years rather than admit the shift is over. It knows every hand in town by serial, and which of them have lately started behaving like something else is driving.

What they want

ERRANDASKSPAYS
LAST CALL4 HAND SERIAL PLATEs brought back0.45 of a level, 130 coins, 1 rolled piece
HOUSE RULES10 kills of SALOON BRAWLER0.5 of a level, 150 coins, 1 rolled piece
THE EIGHT O'CLOCK NUMBERRUBY delivered in one piece0.85 of a level, 220 coins, 2 rolled pieces
CLEM, a quest giver in Ada's Trail, standing on BOOT HILL
CLEM — where they wait, on BOOT HILL.

What they say

Their own lines, covered until you ask for them.

On being spoken to

CLEM

WHAT'LL IT BE, STRANGER. SORRY. HABIT. NOTHING'S ON TAP. BUT I'D TAKE A FAVOR, IF YOU'RE OFFERING.