GRIGORI RASPUTIN
- COMPANION
- THE RIFT
- MELEE
- DEEPENING FROST
- FROST NOVA
Beat GRIGORI RASPUTIN down on THE RIFT and it kneels instead of dying: the run stops and asks you for a verdict. Spare it and this is who gets up — the same figure, at your side from here, handing over its story items but keeping its own kit. It is the only companion you get to keep, and sparing anybody else later retires it.
It arrives at your own level with 190 health and its signature EXECUTIONER'S AXE in hand, and swings for 38 a blow every 1 s at 46 px of reach. That figure is already through the party damper: a recruit fights at 50% of what its weapon says, because the party is there to support the hero rather than to clear the field for him.
From there it trains on its OWN kills, and every 3 levels it earns a rank of DEEPENING FROST — his frost nova widens and bites harder each rank. That is what turns a spared elite into a specialist rather than a second body, and the ladder does not stop.
Poisoned, shot, clubbed and drowned, and bored enough of dying to step sideways out of Russia altogether. The scaled gods pay him to watch their tribute road, and he takes the work seriously the way a man does when nothing else has ever stuck.
— GRIGORI RASPUTIN, the elite it is until you spare it.
What it brings
Its signature weapon is the EXECUTIONER'S AXE, the melee piece it fought you with — minted into its hands unbreakable, so unlike everything you carry it can never wear out. Every figure below is at the level it joins you on, and every one of them climbs from there.
- HEALTH190
- PER FOE38
- HITS EVERY1.00 S
- REACH46
- ARC140°
- PACE72
- SIZE12
What training comes to
| RANK | AT LEVEL | HEALTH | PER FOE | NOVA BITE | NOVA REACH |
|---|---|---|---|---|---|
| 0 | 1 | 190 | 38 | 46 | 96 px |
| 1 | 4 | 247 | 43 | 60 | 106 px |
| 2 | 7 | 304 | 47 | 73 | 116 px |
| 3 | 10 | 361 | 52 | 87 | 126 px |
| 4 | 13 | 418 | 56 | 100 | 136 px |
| 5 | 16 | 475 | 61 | 114 | 146 px |
- IT NEVER STOPSThe table is the first 6 ranks of a ladder that runs to level 999. Every rung past the last row here goes on paying the same way; there is no cap to reach and nothing to save points for.
- ITS OWN KILLSA level costs 14 kills at the start and 25 kills by level 16, counted in ordinary mobs of its own level and earned off blows IT lands, never the hero's. The level rides the loadout, so it survives every mission and every difficulty — a companion carried from its first clear is levels ahead of the same figure recruited on the rung you are standing on.
- PER FOEThe damage column is what each body takes, and one swing reaches up to 2 of them — so it is per foe rather than per swing.
- NO STATS OF ITS OWNA companion has no attributes to build — the gear IS the build. You can hand it a helmet and a chest piece out of your own bag (never legs, never boots), and its signature weapon stays in its hands unbreakable.
Its frost nova
While it is up and something is in reach, it pulses a chilling ring every 2.6 s. Everything caught inside takes the bite below AND is slowed to 45% of its pace for 1.6 s — which is what makes a plain melee ally the party's crowd-control anchor rather than a second axe.
It holds its charge until a foe is actually in the blast, so it never fires into empty ground, and it goes quiet the moment the ally is knocked down. The bite lands at full authored weight: the party damper is a rule about traded weapon blows, and a signature power is not one.
What it says
Its own lines, covered until you ask for them.
On getting up
GRIGORI RASPUTINPOISON. BULLETS. RIVERS. ONLY YOU EVER MADE ME KNEEL, AND YOU LET ME STAND.
GRIGORI RASPUTINMY LIFE IS YOURS NOW, WARM ONE. I WILL WATCH YOUR BACK. PITY WHATEVER COMES AT IT.
Over its own kills
- NOW YOU TRY DYING.
- I MAKE IT LOOK EASY.
- STAY DOWN. I NEVER DID.
- THE HOLY MAN SENDS REGARDS.