ARCHIVE UNIT
- MONSTER
- GOODCO HQ
ARCHIVE UNIT is one of the rank and file on GOODCO HQ, a place of staff.
It is not fighting anybody. Blades pass through it and its own touch is harmless, and it will talk to you — though how that conversation goes is up to you, and it can end with this one swinging.
The floor's records terminal, on treads, still the only thing at GOODCO authorised to stamp a personnel form. It was told eleven years ago that no record may be closed without a countersignature and has been standing by that instruction ever since, which is the single most loyal act anybody on this floor has managed.
The numbers
- BASE HEALTH220
- CONTACT DAMAGE26
- HITS EVERY0.75s
- SPEED20/s
- SIZE18 across
- CRIT CHANCE8%
- NOTICES YOU AT340
The monster at its baseline, before a venue has placed it. What it really fields on each difficulty is under “Where you meet it”.
Where you meet it
GOODCO HQ
It is placed by hand on GOODCO HQ and waits at its post until you come close.
| DIFFICULTY | LEVEL | HEALTH | DAMAGE | XP |
|---|---|---|---|---|
| EASY | 1–7 | 440–649 | 26–31 | 29–77 |
| MEDIUM | 1–7 | 550–812 | 26–31 | 29–77 |
| HARD | 3–10 | 1002–1577 | 28–33 | 34–104 |
| NIGHTMARE | 42–45 | 16494–20036 | 58–60 | 1056–1649 |
What to know
- ROLLSGets about on wheels or treads rather than on legs.
- NEUTRALA bystander, not a foe: unhittable and harmless, and it holds a conversation. Provoke it and it becomes an ordinary monster for the rest of the run.
- ON SHIFTPotters about its post until something wakes it.
- PART OF A WHOLEPays 1.4× a monster of its level rather than a full set-piece reward — the fight it belongs to is priced as one.
- WHAT IT WAS CARRYINGNothing. It has no pockets, and never had wages — a kill pays in gear, not in coin.
- WHEN STRUCKIt throws sparks. A blow that overwhelms it bursts it into wire, cells and torn plate, and it smokes where it lands.