SEEKER ORBS
- TALENT
- ARCHON
- INTELLIGENCE
- OFFENSE
- 5 RANKS
- ALWAYS ON
SEEKER ORBS is an offense talent in the ARCHON tree, the one INTELLIGENCE pays for: orbs that hunt the horde down and burst on it.
It is ALWAYS ON. There is nothing to press, nothing to aim, no mana and no cooldown — once the point is spent it is part of the hero, on every map, for the rest of that hero's life.
Every rank costs one INTELLIGENCE talent point, and a point is 10 points of INTELLIGENCE the player chose to spend. So carrying it at 5 means 50 chosen points of INTELLIGENCE that bought nothing else in the tree.
Homing orbs hunt the horde and burst on impact.
What a rank buys
The shots
The same effect the game also hands out as a pickup: DEAD MAN'S HAND, IRON STAMPEDE. The difference is the clock — a pickup runs for seconds, a conjuration never stops.
| RANK | LOOSES EVERY | SHOTS PER VOLLEY | FAN | SHOT SPEED | SHOT SIZE | DAMAGE PER SHOT | A SHOT LIVES | PICKS TARGETS WITHIN | TURNS AT | BLAST ON IMPACT |
|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 1.6 S | 1 | 34° | 150 PX/S | 5 PX | 14 | 2.6 S | 240 PX | 4 RAD/S | 26 PX |
| 2 | 1.44 S | 1 | 34° | 150 PX/S | 5 PX | 20 | 2.6 S | 240 PX | 4 RAD/S | 30 PX |
| 3 | 1.3 S | 2 | 34° | 150 PX/S | 5 PX | 26 | 2.6 S | 240 PX | 4 RAD/S | 34 PX |
| 4 | 1.17 S | 2 | 34° | 150 PX/S | 5 PX | 32 | 2.6 S | 240 PX | 4 RAD/S | 38 PX |
| 5 | 1.05 S | 3 | 34° | 150 PX/S | 5 PX | 38 | 2.6 S | 240 PX | 4 RAD/S | 42 PX |
- AUTHORED AT LEVEL 1every damage figure above is the blow a level-1 hero with nothing spent on INTELLIGENCE lands, measured against a reference minion carrying 45 health. It does not stay there: a talent's output rides the same curve a monster's healthbar climbs, so a figure that clipped a third of a bar on the first map still clips a third of one on the last.
- INTELLIGENCE DEEPENS ITon top of that curve, each point of INTELLIGENCE adds 5% to every one of those blows — a conjured blow is a conjured blow, whichever tree threw it.
- INTELLIGENCE QUICKENS ITthe figures above are a hero with nothing spent on INTELLIGENCE. Every point trims 0.6% off each tick and strike, down to 50% of the authored cadence — so the same rank fires far more often on a deep-INT hero.
- IT STACKS WITH GEARa worn piece that grants the same spell adds its rank to this one. The talent and the relic are the same machinery, so 5 ranks here and a granted rank on a legendary is one spell running at 6.
- A SPENT POINT IS PERMANENTa respec can move the stat points that earned it, but never below 10 × the ranks already spent in that tree — the talent is kept, and the INTELLIGENCE holding it up is locked in place.
The rest of the ARCHON tree
Every one of these is bought out of the same INTELLIGENCE points, so a rank here is a rank not spent on any of them.