SEISMIC LANDING
- TALENT
- WARLORD
- STRENGTH
- DAMAGE
- 5 RANKS
- ALWAYS ON
SEISMIC LANDING is a damage talent in the WARLORD tree, the one STRENGTH pays for: a shockwave under every jump landing.
It is ALWAYS ON. There is nothing to press, nothing to aim, no mana and no cooldown — once the point is spent it is part of the hero, on every map, for the rest of that hero's life.
Every rank costs one STRENGTH talent point, and a point is 10 points of STRENGTH the player chose to spend. So carrying it at 5 means 50 chosen points of STRENGTH that bought nothing else in the tree.
Your jump landings shake the ground and fling foes back.
What a rank buys
The landing
| RANK | SHAKES THE GROUND FOR | DAMAGE | FLINGS THEM BACK |
|---|---|---|---|
| 1 | 44 PX | 7 | 34 PX |
| 2 | 56 PX | 12 | 34 PX |
| 3 | 68 PX | 17 | 34 PX |
| 4 | 80 PX | 22 | 34 PX |
| 5 | 92 PX | 27 | 34 PX |
- AUTHORED AT LEVEL 1every damage figure above is the blow a level-1 hero with nothing spent on INTELLIGENCE lands, measured against a reference minion carrying 45 health. It does not stay there: a talent's output rides the same curve a monster's healthbar climbs, so a figure that clipped a third of a bar on the first map still clips a third of one on the last.
- INTELLIGENCE DEEPENS ITon top of that curve, each point of INTELLIGENCE adds 5% to every one of those blows — a conjured blow is a conjured blow, whichever tree threw it.
- A SPENT POINT IS PERMANENTa respec can move the stat points that earned it, but never below 10 × the ranks already spent in that tree — the talent is kept, and the STRENGTH holding it up is locked in place.
The rest of the WARLORD tree
Every one of these is bought out of the same STRENGTH points, so a rank here is a rank not spent on any of them.