PLAY ADA'S TRAIL Ada's Trail

SEISMIC LANDING

SEISMIC LANDING, as the talent picker draws it in Ada's Trail

SEISMIC LANDING is a damage talent in the WARLORD tree, the one STRENGTH pays for: a shockwave under every jump landing.

It is ALWAYS ON. There is nothing to press, nothing to aim, no mana and no cooldown — once the point is spent it is part of the hero, on every map, for the rest of that hero's life.

Every rank costs one STRENGTH talent point, and a point is 10 points of STRENGTH the player chose to spend. So carrying it at 5 means 50 chosen points of STRENGTH that bought nothing else in the tree.

Your jump landings shake the ground and fling foes back.

What a rank buys

The landing

RANKSHAKES THE GROUND FORDAMAGEFLINGS THEM BACK
144 PX734 PX
256 PX1234 PX
368 PX1734 PX
480 PX2234 PX
592 PX2734 PX
  • AUTHORED AT LEVEL 1every damage figure above is the blow a level-1 hero with nothing spent on INTELLIGENCE lands, measured against a reference minion carrying 45 health. It does not stay there: a talent's output rides the same curve a monster's healthbar climbs, so a figure that clipped a third of a bar on the first map still clips a third of one on the last.
  • INTELLIGENCE DEEPENS ITon top of that curve, each point of INTELLIGENCE adds 5% to every one of those blows — a conjured blow is a conjured blow, whichever tree threw it.
  • A SPENT POINT IS PERMANENTa respec can move the stat points that earned it, but never below 10 × the ranks already spent in that tree — the talent is kept, and the STRENGTH holding it up is locked in place.

The rest of the WARLORD tree

Every one of these is bought out of the same STRENGTH points, so a rank here is a rank not spent on any of them.