EVASION
- TALENT
- WINDRUNNER
- DEXTERITY
- SURVIVAL
- 5 RANKS
- ALWAYS ON
EVASION is a survival talent in the WINDRUNNER tree, the one DEXTERITY pays for: slips more blows and a dodge that leaves you moving.
It is ALWAYS ON. There is nothing to press, nothing to aim, no mana and no cooldown — once the point is spent it is part of the hero, on every map, for the rest of that hero's life.
Every rank costs one DEXTERITY talent point, and a point is 10 points of DEXTERITY the player chose to spend. So carrying it at 5 means 50 chosen points of DEXTERITY that bought nothing else in the tree.
It does more than one thing, and one rank buys all of them — the tables below are the same rank read in each of its parts.
Slip more incoming blows — mastered, and dart away.
What a rank buys
What it changes
| RANK | DODGE CHANCE |
|---|---|
| 1 | +3% |
| 2 | +6% |
| 3 | +9% |
| 4 | +12% |
| 5 | +15% |
The dart away
| RANK | MOVE SPEED WHILE IT LASTS | LASTS |
|---|---|---|
| 1 | — | — |
| 2 | — | — |
| 3 | — | — |
| 4 | — | — |
| 5 | 1.35× | 0.7 S |
- A SPENT POINT IS PERMANENTa respec can move the stat points that earned it, but never below 10 × the ranks already spent in that tree — the talent is kept, and the DEXTERITY holding it up is locked in place.
The rest of the WINDRUNNER tree
Every one of these is bought out of the same DEXTERITY points, so a rank here is a rank not spent on any of them.