IRON STAMPEDE
- POWER
- RUNS 9 S
- LEADS WITH VOLLEY
- BOOT HILL
IRON STAMPEDE is a stream of shots that loose themselves at the nearest foe, and it runs for 9 seconds from the moment it is spent.
It does not stack. A second pickup spent while a copy is already running would be wasted, so the dock refuses it and keeps it banked for afterwards.
The park's LONGHORN line, off its leash and pointed the other way. Three tonnes of licensed robotics comes through in a line and keeps going through whatever is standing in it. The heaviest thing in the dock: slow, wide, and it does not stop at the first body — so it is spent down the length of a crowd rather than into the middle of one.
What it does
The shots
| WHAT | VALUE |
|---|---|
| LOOSES EVERY | 1.4 S |
| SHOTS PER VOLLEY | 3 |
| FAN | 29° |
| SHOT SPEED | 190 PX/S |
| SHOT SIZE | 11 PX |
| DAMAGE PER SHOT | 52 |
| A SHOT LIVES | 2 S |
| PICKS TARGETS WITHIN | 300 PX |
| PUNCHES THROUGH | 8 |
- AUTHORED AT LEVEL 1every damage figure above is the blow a level-1 hero with nothing spent on INTELLIGENCE lands, measured against a reference minion carrying 45 health. It does not stay there: a power's output rides the same curve a monster's healthbar climbs, so a figure that clipped a third of a bar on the first map still clips a third of one on the last.
- INTELLIGENCEeach point deepens every one of its blows by 5%.
How often it turns up
IRON STAMPEDE is weighted 30 against the catalog's ordinary 100, so it turns up 3.3 times as RARELY as an unweighted power sharing its pool.
A pool is a flat list picked from by weight, so what those odds actually come to depends on how deep the venue's list is. Note that it is not in every venue's pool from here on: the table below is the whole of where it drops.
The merchant's counter reads the same weight and marks the price up by it, to a ceiling of 5× — coins cannot buy past the rationing.
| VENUE | POOL | WEIGHT | SHARE OF THE POOL |
|---|---|---|---|
| BOOT HILL | 15 powers | 30 | 3.4% |
| THE GARAGE | 15 powers | 30 | 3.4% |