PLAY ADA'S TRAIL Ada's Trail

LAST CALL

LAST CALL, an errand in Ada's Trail

LAST CALL is an errand CLEM hands out on BOOT HILL, and it wants 4 HAND SERIAL PLATEs brought back.

The barkeep knows every hand in town by the serial plate under its jaw, and some of them are not them anymore. Four plates is enough to say which ones were reflashed — all four the same night, by the same hand, which is what the errand was really asking and what it is careful not to say.

What it asks

SHAPEWHATHOW MANY
FETCHHAND SERIAL PLATE, in Ada's TrailHAND SERIAL PLATE4
Who is carrying the pieces — a kill of one of these, while the errand is live and the tally short, rolls for a piece.
PIECECARRIED BYPER KILL
HAND SERIAL PLATECOWBOT, TIN OUTLAW34%
  • HAND SERIAL PLATEA long dry run off the horde is not a dead end: after 6 kills of a carrier with nothing to show for it, the next one drops for certain.
  • ONLY WHILE IT IS LIVEthe pieces exist for the errand and nothing else — they drop once it has been accepted and the tally is still short, and they are handed over at the turn-in.
LAST CALL, an errand in Ada's Trail, on the floor of BOOT HILL where it is handed out
LAST CALL — on BOOT HILL.

What it pays

Handing it in pays experience, 130 coins and 1 rolled piece.

The experience is authored as a SHARE of your own level bar — 0.45 of one — rather than as a figure, so the same errand is worth the same fraction of a level on the first map and the last. The table below is what that comes to for a hero at the level this venue is tuned for; take it later and it pays more.

The rolled piece goes through the ordinary drop pipeline at your own level, with 1 tier of skew on the rarity roll — the same skew the merchant's stall takes. A quest is a second CALLER of the loot system, never a second loot system, so what it hands over is the same kind of thing a monster drops.

WHATHOW MUCH
COINS130
ROLLED LOOT1 (+1 tier skew)
What the share comes to for the hero this venue is tuned for. JESUS keeps the player-relative ladder, so it has no fixed reference level to price against.
DIFFICULTYHERO LEVELXP
EASY3123990
MEDIUM3227846
HARD3544776
NIGHTMARE541004827

The chain

Opens THE EIGHT O'CLOCK NUMBER.

A chain never crosses a map or a run: the quest log belongs to the run you are in rather than to the hero, so every link of one is taken, done and handed in on a single visit, from the same person.

What is said

The errand in the giver's own words, covered until you ask for it.

The ask

CLEM

I KNOW EVERY HAND IN THIS TOWN BY SERIAL. SOME OF THEM AREN'T THEM ANYMORE.

CLEM

BRING ME FOUR PLATES AND I'LL TELL YOU WHICH ONES GOT DRIVEN.

Coming back short

CLEM

FOUR PLATES, STRANGER. THE NUMBER'S UNDER THE JAW.

The handover

CLEM

ALL FOUR REFLASHED. SAME NIGHT. SAME HAND.

CLEM

THE HOUSE POURS. TAKE IT OFF THE SHELF.