PLAY ADA'S TRAIL Ada's Trail

HOUSE RULES

HOUSE RULES, an errand in Ada's Trail

HOUSE RULES is an errand CLEM hands out on BOOT HILL, and it wants 10 kills of SALOON BRAWLER.

The brawlers are scripted to fight at nine, and it has not been nine in eleven years. Ten of them is how long it takes a room to go quiet enough to clean, in a saloon whose barkeep has polished the same glasses every night rather than admit the shift is over.

What it asks

SHAPEWHATHOW MANY
CULLSALOON BRAWLER10
  • ANY KILL COUNTSyours, a companion's, a powerup's — the errand is thinning them out, not proving it was you.
HOUSE RULES, an errand in Ada's Trail, on the floor of BOOT HILL where it is handed out
HOUSE RULES — on BOOT HILL.

What it pays

Handing it in pays experience, 150 coins and 1 rolled piece.

The experience is authored as a SHARE of your own level bar — 0.5 of one — rather than as a figure, so the same errand is worth the same fraction of a level on the first map and the last. The table below is what that comes to for a hero at the level this venue is tuned for; take it later and it pays more.

The rolled piece goes through the ordinary drop pipeline at your own level, with 1 tier of skew on the rarity roll — the same skew the merchant's stall takes. A quest is a second CALLER of the loot system, never a second loot system, so what it hands over is the same kind of thing a monster drops.

WHATHOW MUCH
COINS150
ROLLED LOOT1 (+1 tier skew)
What the share comes to for the hero this venue is tuned for. JESUS keeps the player-relative ladder, so it has no fixed reference level to price against.
DIFFICULTYHERO LEVELXP
EASY3126656
MEDIUM3230941
HARD3549751
NIGHTMARE541116474

The chain

Opens THE EIGHT O'CLOCK NUMBER.

A chain never crosses a map or a run: the quest log belongs to the run you are in rather than to the hero, so every link of one is taken, done and handed in on a single visit, from the same person.

What is said

The errand in the giver's own words, covered until you ask for it.

The ask

CLEM

THE BRAWLERS ARE SCRIPTED TO FIGHT AT NINE. IT IS NOT NINE. IT HASN'T BEEN NINE IN ELEVEN YEARS.

CLEM

TEN OF THEM AND THE ROOM GOES QUIET ENOUGH TO CLEAN.

Coming back short

CLEM

STILL BRAWLING. STILL NOT NINE.

The handover

CLEM

QUIET BAR. I'D FORGOTTEN THE SOUND OF MY OWN GLASSES.

CLEM

THERE'S A CASE UNDER THE BOARDS. TAKE ONE.