PLAY ADA'S TRAIL Ada's Trail

THE COUNTERSIGNATURE

THE COUNTERSIGNATURE, an errand in Ada's Trail

THE COUNTERSIGNATURE is an errand WALTER PRICE hands out on GOODCO HQ, and it wants 1 COUNTERSIGNED FORM 7-B brought back.

It is not offered cold: THE LAST BOX has to be handed in first — and being a campaign chain, that may well have been on another venue entirely, to somebody else.

No record closes without a countersignature, and the party that signed is a records terminal on treads that has stood by that instruction for eleven years. It will stamp the form for anybody who can satisfy it they are entitled to ask — and it will come off its treads at anybody who tells it the rule does not matter, which is a second and equally valid way to get one.

What it asks

SHAPEWHATHOW MANY
FETCHCOUNTERSIGNED FORM 7-B, in Ada's TrailCOUNTERSIGNED FORM 7-B1
Who is carrying the pieces — a kill of one of these, while the errand is live and the tally short, rolls for a piece.
PIECECARRIED BYPER KILL
COUNTERSIGNED FORM 7-BARCHIVE UNIT100%
  • COUNTERSIGNED FORM 7-BA long dry run off the horde is not a dead end: after 6 kills of a carrier with nothing to show for it, the next one drops for certain.
  • ONLY WHILE IT IS LIVEthe pieces exist for the errand and nothing else — they drop once it has been accepted and the tally is still short, and they are handed over at the turn-in.
  • CAMPAIGNThis errand belongs to the hero rather than to the run. Its progress is carried between venues and survives leaving the map, its chain crosses the whole campaign, and anything a conversation told you along the way still counts two venues later. It is tracked per difficulty, so a fresh rung starts the chain again.
THE COUNTERSIGNATURE, an errand in Ada's Trail, on the floor of GOODCO HQ where it is handed out
THE COUNTERSIGNATURE — on GOODCO HQ.

What it pays

Handing it in pays experience, 180 coins and 1 rolled piece.

The experience is authored as a SHARE of your own level bar — 0.2 of one — rather than as a figure, so the same errand is worth the same fraction of a level on the first map and the last. The table below is what that comes to for a hero at the level this venue is tuned for; take it later and it pays more.

The rolled piece goes through the ordinary drop pipeline at your own level, with 1 tier of skew on the rarity roll — the same skew the merchant's stall takes. A quest is a second CALLER of the loot system, never a second loot system, so what it hands over is the same kind of thing a monster drops.

WHATHOW MUCH
COINS180
ROLLED LOOT1 (+1 tier skew)
What the share comes to for the hero this venue is tuned for. JESUS keeps the player-relative ladder, so it has no fixed reference level to price against.
DIFFICULTYHERO LEVELXP
EASY6378
MEDIUM6378
HARD8394
NIGHTMARE4278870

The chain

Comes after THE LAST BOX.

Opens THE COLUMN THAT WON'T CLOSE.

A chain never crosses a map or a run: the quest log belongs to the run you are in rather than to the hero, so every link of one is taken, done and handed in on a single visit, from the same person.

What is said

The errand in the giver's own words, covered until you ask for it.

The ask

WALTER PRICE

LAST THING. IT NEEDS A COUNTERSIGNATURE.

WALTER PRICE

THE ARCHIVE UNIT SIGNS. IT'S THE ONLY THING LEFT THAT CAN.

WALTER PRICE

IT'LL ASK YOU THINGS. ANSWER THEM.
OR DON'T — THE STAMP'S INSIDE IT EITHER WAY.

Coming back short

WALTER PRICE

IT'S DOWN THE EAST AISLE. IT DOESN'T MOVE MUCH.

The handover

WALTER PRICE

COUNTERSIGNED. THAT'S — THAT'S THE BOX CLOSED. FOUR YEARS.

WALTER PRICE

I THOUGHT I'D FEEL BETTER.
THE ASSET'S NAMED ON ALL OF THEM AND NOBODY EVER ASKED WHO KEEPS THE LIST.

WALTER PRICE

SOMEBODY KEEPS THE LIST. FIND OUT WHERE IT'S BOUND.