PLAY ADA'S TRAIL Ada's Trail

THE COLUMN THAT WON'T CLOSE

THE COLUMN THAT WON'T CLOSE, an errand in Ada's Trail

THE COLUMN THAT WON'T CLOSE is an errand HOLLIS VANE hands out on THE MOON, and it wants THE SITE T SURVEY MARKER found on THE MOON and 1 SITE T MANIFEST brought back.

Every part of it counts: the errand is not done, and cannot be handed in, until all of them are.

It is not offered cold: THE COUNTERSIGNATURE has to be handed in first — and being a campaign chain, that may well have been on another venue entirely, to somebody else.

An auditor came up to reconcile what was leaving Site T against what the company said was leaving Site T. His manifest is still out there at the survey marker on the far side of the grid, in a place the fastest line to the flag does not go anywhere near — which is the errand: not a fight, a walk to somewhere nobody has a reason to walk to.

What it asks

SHAPEWHATHOW MANY
SEARCHTHE SITE T SURVEY MARKER
FETCHSITE T MANIFEST, in Ada's TrailSITE T MANIFEST1
  • SITE T MANIFEST1 piece of it is already lying on the floor, found rather than fought for. Nothing on the map carries one, so what is lying there is the whole supply.
  • ONLY WHILE IT IS LIVEthe pieces exist for the errand and nothing else — they drop once it has been accepted and the tally is still short, and they are handed over at the turn-in.
  • CAMPAIGNThis errand belongs to the hero rather than to the run. Its progress is carried between venues and survives leaving the map, its chain crosses the whole campaign, and anything a conversation told you along the way still counts two venues later. It is tracked per difficulty, so a fresh rung starts the chain again.
  • A SEARCHNothing points at the spot. The tracker gives you the description and the venue, and the fog-of-war map fills in as you walk — finding the place is the errand, not the last few paces of it.
THE COLUMN THAT WON'T CLOSE, an errand in Ada's Trail, on the floor of THE MOON where it is handed out
THE COLUMN THAT WON'T CLOSE — on THE MOON.

What it pays

Handing it in pays experience and 220 coins.

The experience is authored as a SHARE of your own level bar — 0.22 of one — rather than as a figure, so the same errand is worth the same fraction of a level on the first map and the last. The table below is what that comes to for a hero at the level this venue is tuned for; take it later and it pays more.

WHATHOW MUCH
COINS220
What the share comes to for the hero this venue is tuned for. JESUS keeps the player-relative ladder, so it has no fixed reference level to price against.
DIFFICULTYHERO LEVELXP
EASY13611
MEDIUM13611
HARD15954
NIGHTMARE44113730

The chain

Comes after THE COUNTERSIGNATURE.

Opens THE MAN WHO SIGNED.

A chain never crosses a map or a run: the quest log belongs to the run you are in rather than to the hero, so every link of one is taken, done and handed in on a single visit, from the same person.

What is said

The errand in the giver's own words, covered until you ask for it.

The ask

HOLLIS VANE

MY MANIFEST IS STILL OUT THERE. SITE T MARKER.

HOLLIS VANE

NOTHING GUARDS IT. THAT'S WHY NOBODY'S FOUND IT — NO REASON TO GO.
GO ANYWAY.

Coming back short

HOLLIS VANE

THE MARKER. FAR SIDE, OFF EVERY LINE WORTH WALKING.

The handover

HOLLIS VANE

THERE IT IS. LOOK AT COLUMN FOUR.

HOLLIS VANE

CRATES OUT: ELEVEN. CRATES DECLARED: NINE.

HOLLIS VANE

THE TWO THEY DIDN'T DECLARE WERE THE TWO THAT WERE WARM.

HOLLIS VANE

SOMEBODY SIGNED FOR THEM. I NEVER FOUND OUT WHO.