PLAY ADA'S TRAIL Ada's Trail

TWO SHORT

TWO SHORT, an errand in Ada's Trail

TWO SHORT is an errand THE LIGHTHOUSE KEEPER hands out on THE RIFT, and it wants 2 A KEEPER'S LAMPs brought back.

Three men went out to trim a light in a gale and three lamps went with them; the keeper has the one. The other two fell in with the men who carried them. Both come back still lit, which means somebody trimmed them — which is what he wanted to know, and not what he asked for.

What it asks

SHAPEWHATHOW MANY
FETCHA KEEPER'S LAMP, in Ada's TrailA KEEPER'S LAMP2
Who is carrying the pieces — a kill of one of these, while the errand is live and the tally short, rolls for a piece.
PIECECARRIED BYPER KILL
A KEEPER'S LAMPVOIDLING34%
  • A KEEPER'S LAMP1 piece of it is already lying on the floor, found rather than fought for. A long dry run off the horde is not a dead end: after 6 kills of a carrier with nothing to show for it, the next one drops for certain.
  • ONLY WHILE IT IS LIVEthe pieces exist for the errand and nothing else — they drop once it has been accepted and the tally is still short, and they are handed over at the turn-in.
TWO SHORT, an errand in Ada's Trail, on the floor of THE RIFT where it is handed out
TWO SHORT — on THE RIFT.

What it pays

Handing it in pays experience, 110 coins and 1 rolled piece.

The experience is authored as a SHARE of your own level bar — 0.4 of one — rather than as a figure, so the same errand is worth the same fraction of a level on the first map and the last. The table below is what that comes to for a hero at the level this venue is tuned for; take it later and it pays more.

The rolled piece goes through the ordinary drop pipeline at your own level, with 1 tier of skew on the rarity roll — the same skew the merchant's stall takes. A quest is a second CALLER of the loot system, never a second loot system, so what it hands over is the same kind of thing a monster drops.

WHATHOW MUCH
COINS110
ROLLED LOOT1 (+1 tier skew)
What the share comes to for the hero this venue is tuned for. JESUS keeps the player-relative ladder, so it has no fixed reference level to price against.
DIFFICULTYHERO LEVELXP
EASY2510076
MEDIUM2510076
HARD2916358
NIGHTMARE50499091

The chain

Opens THE BOY IN THE SAILOR SUIT.

A chain never crosses a map or a run: the quest log belongs to the run you are in rather than to the hero, so every link of one is taken, done and handed in on a single visit, from the same person.

What is said

The errand in the giver's own words, covered until you ask for it.

The ask

THE LIGHTHOUSE KEEPER

THERE WERE THREE OF US ON THAT ROCK AND THREE LAMPS. I'VE THE ONE.

THE LIGHTHOUSE KEEPER

THE OTHERS FELL IN WITH THE MEN. FIND THEM AND I'LL KNOW WHERE TO LOOK NEXT.

Coming back short

THE LIGHTHOUSE KEEPER

TWO LAMPS. I'LL KNOW THEM WHEN I SEE THEM.

The handover

THE LIGHTHOUSE KEEPER

DONALD'S. AND JAMES'S. BOTH STILL LIT. THAT MEANS THEY TRIMMED THEM.

THE LIGHTHOUSE KEEPER

TAKE THE OILSKIN. THE COLD IN HERE ISN'T WEATHER.