THE BOY IN THE SAILOR SUIT
- ERRAND
- ESCORT
- THE LIGHTHOUSE KEEPER
- THE RIFT
- CHAIN LINK
THE BOY IN THE SAILOR SUIT is an errand THE LIGHTHOUSE KEEPER hands out on THE RIFT, and it wants THOMAS delivered in one piece.
An escort is the one errand shape that can FAIL rather than merely stay open — THOMAS is a body on the field the horde can reach, and if they fall the errand goes with them.
It is not offered cold: TWO SHORT and THE GALE have to be handed in first, on this same map and to this same person.
A boy in a sailor suit waits down the way with his hands behind his back, and he will not move for the keeper. The seam is where the light carries furthest, which is the whole reason for walking him up to it: he was told his mother would see it from there.
What it asks
| SHAPE | WHAT | HOW MANY |
|---|---|---|
| ESCORT | — |
- THOMAS220 health, and takes 55% of what a monster's touch would land on you. They walk at 46 px/s — a shade under your own — and stop rather than follow once you are more than 260 px ahead.
- WHY IT IS HARDnothing on the field is retargeted onto them: the horde reaches an escort because the escort follows YOU, which is what makes the fight want you to kite and the errand want you not to.
What it pays
Handing it in pays experience, 200 coins and 2 rolled pieces.
The experience is authored as a SHARE of your own level bar — 0.8 of one — rather than as a figure, so the same errand is worth the same fraction of a level on the first map and the last. The table below is what that comes to for a hero at the level this venue is tuned for; take it later and it pays more.
The rolled pieces go through the ordinary drop pipeline at your own level, with 2 tiers of skew on the rarity roll — the same skew the merchant's stall takes. A quest is a second CALLER of the loot system, never a second loot system, so what it hands over is the same kind of thing a monster drops.
| WHAT | HOW MUCH |
|---|---|
| COINS | 200 |
| ROLLED LOOT | 2 (+2 tier skew) |
| DIFFICULTY | HERO LEVEL | XP |
|---|---|---|
| EASY | 25 | 20152 |
| MEDIUM | 25 | 20152 |
| HARD | 29 | 32715 |
| NIGHTMARE | 50 | 998182 |
The chain
Comes after TWO SHORT, THE GALE.
A chain never crosses a map or a run: the quest log belongs to the run you are in rather than to the hero, so every link of one is taken, done and handed in on a single visit, from the same person.
What is said
The errand in the giver's own words, covered until you ask for it.
The ask
THE LIGHTHOUSE KEEPERTHERE'S A BOY DOWN THE WAY. SAILOR SUIT. WAITING WITH HIS HANDS BEHIND HIS BACK.
THE LIGHTHOUSE KEEPERHE'LL NOT MOVE FOR ME. TAKE HIM UP TO THE SEAM — THE LIGHT CARRIES FURTHER THERE.
Coming back short
THE LIGHTHOUSE KEEPERHE'S STILL WAITING. WALK WITH HIM. HE KEEPS UP.
The handover
THE LIGHTHOUSE KEEPERHE STOOD UNDER THE SEAM AND SAID HIS MOTHER WOULD SEE THE LIGHT FROM THERE.
THE LIGHTHOUSE KEEPERMAYBE SHE WILL. THIS IS ALL I HAVE. TAKE IT.
On the way
THOMASMOTHER SAID TO WAIT HERE.
SHE'LL SEE THE LIGHT FROM HERE.