TIN OUTLAW
- MONSTER
- BOOT HILL
TIN OUTLAW is one of the rank and file on BOOT HILL, a place of hands.
The park's quick-draw act, built fast on purpose, because a gunfight the guests can follow is a gunfight nobody wins. Nobody ever wrote a rule for what it does after closing time.
The numbers
- BASE HEALTH110
- CONTACT DAMAGE20
- HITS EVERY0.70s
- SPEED26/s
- SIZE16 across
- CRIT CHANCE20%
- DODGES15%
- NOTICES YOU AT1000
The monster at its baseline, before a venue has placed it. What it really fields on each difficulty is under “Where you meet it”.
Where you meet it
BOOT HILL
Spawn points on BOOT HILL release 175 of them, a few at a time, until the point drains empty.
THE BRO SUPERCORE also calls it out of the ground mid-fight.
| DIFFICULTY | LEVEL | HEALTH | DAMAGE | XP |
|---|---|---|---|---|
| EASY | 30–33 | 1443–1753 | 37–39 | 390–613 |
| MEDIUM | 32–35 | 2053–2494 | 39–40 | 489–764 |
| HARD | 35–38 | 3991–4848 | 40–42 | 616–962 |
| NIGHTMARE | 55–58 | 19162–23277 | 52–54 | 3101–4775 |
Called into the fight by THE BRO SUPERCORE.
What to know
- WHAT IT WAS CARRYINGA shift's pay, and only about one body in five is carrying any of it when it falls.
- WHEN STRUCKIt throws sparks. A blow that overwhelms it bursts it into wire, cells and torn plate, and it smokes where it lands.