A PAGE OF SOMEBODY
- ERRAND
- SEARCH
- NOBODY IN PARTICULAR
- THE RIFT
- CHAIN LINK
- CAMPAIGN
A PAGE OF SOMEBODY is an errand NOBODY IN PARTICULAR hands out on THE RIFT, and it wants PAST WHERE THE LIGHT STOPS AGREEING found on THE RIFT and 1 A TORN PAGE brought back.
Every part of it counts: the errand is not done, and cannot be handed in, until all of them are.
It is not offered cold: WHAT THE TITHE IS WORTH has to be handed in first — and being a campaign chain, that may well have been on another venue entirely, to somebody else.
Everyone else in here brought themselves along. This one arrived without the part that says who arrived, and the part is still in here somewhere, because nothing that falls into the rift ever quite leaves it. It is a walk to a corner of a place with no corners, for a piece of paper with a man on it.
What it asks
| SHAPE | WHAT | HOW MANY |
|---|---|---|
| SEARCH | PAST WHERE THE LIGHT STOPS AGREEING | — |
| FETCH | 1 |
- A TORN PAGE1 piece of it is already lying on the floor, found rather than fought for. Nothing on the map carries one, so what is lying there is the whole supply.
- ONLY WHILE IT IS LIVEthe pieces exist for the errand and nothing else — they drop once it has been accepted and the tally is still short, and they are handed over at the turn-in.
- CAMPAIGNThis errand belongs to the hero rather than to the run. Its progress is carried between venues and survives leaving the map, its chain crosses the whole campaign, and anything a conversation told you along the way still counts two venues later. It is tracked per difficulty, so a fresh rung starts the chain again.
- A SEARCHNothing points at the spot. The tracker gives you the description and the venue, and the fog-of-war map fills in as you walk — finding the place is the errand, not the last few paces of it.
What it pays
Handing it in pays experience and 350 coins.
The experience is authored as a SHARE of your own level bar — 0.4 of one — rather than as a figure, so the same errand is worth the same fraction of a level on the first map and the last. The table below is what that comes to for a hero at the level this venue is tuned for; take it later and it pays more.
| WHAT | HOW MUCH |
|---|---|
| COINS | 350 |
| DIFFICULTY | HERO LEVEL | XP |
|---|---|---|
| EASY | 25 | 10076 |
| MEDIUM | 25 | 10076 |
| HARD | 29 | 16358 |
| NIGHTMARE | 50 | 499091 |
The chain
Comes after WHAT THE TITHE IS WORTH.
Opens THE MAN WHO TEARS THE PAGES.
A chain never crosses a map or a run: the quest log belongs to the run you are in rather than to the hero, so every link of one is taken, done and handed in on a single visit, from the same person.
What is said
The errand in the giver's own words, covered until you ask for it.
The ask
NOBODY IN PARTICULARIT WASN'T LOST. IT WAS TORN OUT.
THERE'S A DIFFERENCE AND I CAN FEEL IT.
NOBODY IN PARTICULARIT'S STILL IN HERE. EVERYTHING IS.
GO OUT PAST WHERE THE LIGHT STOPS AGREEING.
Coming back short
NOBODY IN PARTICULARPAST THE LIGHT. I'D SAY WHICH WAY IF I COULD.
The handover
NOBODY IN PARTICULARTHAT'S — HOLD IT UP.
NOBODY IN PARTICULARELIAS.
ELIAS WREN.
NOBODY IN PARTICULARI WAS A BINDER. I BOUND BOOKS.
THAT'S WHY THEY CAME FOR ME, ISN'T IT.
NOBODY IN PARTICULARYOU DON'T TEAR A PAGE OUT OF A MAN FOR NOTHING.
SOMEBODY WANTED THE BOOK MADE.