PLAY ADA'S TRAIL Ada's Trail

THE SCALE

THE SCALE, an errand in Ada's Trail

THE SCALE is an errand RUTH hands out on THE GARAGE, and it wants 1 A LIZARD GOD'S SCALE brought back.

It is not offered cold: THE DENT has to be handed in first — and being a campaign chain, that may well have been on another venue entirely, to somebody else.

In the rift Ada pried a scale off a lizard god with her bare hands - the trail's gut-punch find says so. Her mother asks for a scale like it, off the same scaled breed, not as proof and not for comfort: she wants to hold what her daughter is up against, and find out it is the gods who should worry.

What it asks

SHAPEWHATHOW MANY
FETCHA LIZARD GOD'S SCALE, in Ada's TrailA LIZARD GOD'S SCALE1
Who is carrying the pieces — a kill of one of these, while the errand is live and the tally short, rolls for a piece.
PIECECARRIED BYPER KILL
A LIZARD GOD'S SCALETHE SCALED ANCESTOR34%
  • A LIZARD GOD'S SCALEA long dry run off the horde is not a dead end: after 6 kills of a carrier with nothing to show for it, the next one drops for certain.
  • ONLY WHILE IT IS LIVEthe pieces exist for the errand and nothing else — they drop once it has been accepted and the tally is still short, and they are handed over at the turn-in.
  • CAMPAIGNThis errand belongs to the hero rather than to the run. Its progress is carried between venues and survives leaving the map, its chain crosses the whole campaign, and anything a conversation told you along the way still counts two venues later. It is tracked per difficulty, so a fresh rung starts the chain again.
THE SCALE, an errand in Ada's Trail, on the floor of THE GARAGE where it is handed out
THE SCALE — on THE GARAGE.

What it pays

Handing it in pays experience, 800 coins and 2 rolled pieces.

The experience is authored as a SHARE of your own level bar — 1 of one — rather than as a figure, so the same errand is worth the same fraction of a level on the first map and the last. The table below is what that comes to for a hero at the level this venue is tuned for; take it later and it pays more.

The rolled pieces go through the ordinary drop pipeline at your own level, with 2 tiers of skew on the rarity roll — the same skew the merchant's stall takes. A quest is a second CALLER of the loot system, never a second loot system, so what it hands over is the same kind of thing a monster drops.

WHATHOW MUCH
COINS800
ROLLED LOOT2 (+2 tier skew)
What the share comes to for the hero this venue is tuned for. JESUS keeps the player-relative ladder, so it has no fixed reference level to price against.
DIFFICULTYHERO LEVELXP
EASY61892
MEDIUM61892
HARD81969
NIGHTMARE42394352

The chain

Comes after THE DENT.

A chain never crosses a map or a run: the quest log belongs to the run you are in rather than to the hero, so every link of one is taken, done and handed in on a single visit, from the same person.

What is said

The errand in the giver's own words, covered until you ask for it.

The ask

RUTH

WHERE SHE'S GONE NOW, THE THINGS THAT KEEP HER ARE SCALED. GODS, YOU SAID.

RUTH

MY GIRL WILL BE PRYING AT THEM. SHE PRIES. SHE ALWAYS HAS.

RUTH

BRING ME A SCALE OFF ONE. I WANT TO HOLD WHAT SHE'S UP AGAINST.

Coming back short

RUTH

A SCALE. OFF SOMETHING THAT CALLS ITSELF A GOD. I'LL WAIT.

The handover

RUTH

IT'S HARD AS A HULL. AND SHE PRIES THESE OFF BAREHANDED.

RUTH

I WAS NEVER SCARED FOR HER. NOW I'M NEARLY SORRY FOR THEM.

RUTH

GO AND MEET HER HALFWAY.