THE DENT
- ERRAND
- FETCH
- RUTH
- THE GARAGE
- CHAIN LINK
- CAMPAIGN
THE DENT is an errand RUTH hands out on THE GARAGE, and it wants 1 A BITTEN SHELL PLATE brought back.
It is not offered cold: THE RECEIPT has to be handed in first — and being a campaign chain, that may well have been on another venue entirely, to somebody else.
Ruth has never met a companion unit and does not need to: wherever they are keeping her daughter, somebody will have sent a machine with a face to keep her company, and Ada will have bitten it. She raised her. The colony's own paperwork will later file the same fact as 'REFUSES COMPANY. BIT UNIT 34' - the mother predicted it from a kitchen on Earth.
What it asks
| SHAPE | WHAT | HOW MANY |
|---|---|---|
| FETCH | 1 |
| PIECE | CARRIED BY | PER KILL |
|---|---|---|
| A BITTEN SHELL PLATE | FEMBOT, MISPRINTED FEMBOT | 34% |
- A BITTEN SHELL PLATEA long dry run off the horde is not a dead end: after 6 kills of a carrier with nothing to show for it, the next one drops for certain.
- ONLY WHILE IT IS LIVEthe pieces exist for the errand and nothing else — they drop once it has been accepted and the tally is still short, and they are handed over at the turn-in.
- CAMPAIGNThis errand belongs to the hero rather than to the run. Its progress is carried between venues and survives leaving the map, its chain crosses the whole campaign, and anything a conversation told you along the way still counts two venues later. It is tracked per difficulty, so a fresh rung starts the chain again.
What it pays
Handing it in pays experience, 350 coins and 1 rolled piece.
The experience is authored as a SHARE of your own level bar — 0.7 of one — rather than as a figure, so the same errand is worth the same fraction of a level on the first map and the last. The table below is what that comes to for a hero at the level this venue is tuned for; take it later and it pays more.
The rolled piece goes through the ordinary drop pipeline at your own level, with 2 tiers of skew on the rarity roll — the same skew the merchant's stall takes. A quest is a second CALLER of the loot system, never a second loot system, so what it hands over is the same kind of thing a monster drops.
| WHAT | HOW MUCH |
|---|---|
| COINS | 350 |
| ROLLED LOOT | 1 (+2 tier skew) |
| DIFFICULTY | HERO LEVEL | XP |
|---|---|---|
| EASY | 6 | 1324 |
| MEDIUM | 6 | 1324 |
| HARD | 8 | 1378 |
| NIGHTMARE | 42 | 276046 |
The chain
Comes after THE RECEIPT.
Opens THE SCALE.
A chain never crosses a map or a run: the quest log belongs to the run you are in rather than to the hero, so every link of one is taken, done and handed in on a single visit, from the same person.
What is said
The errand in the giver's own words, covered until you ask for it.
The ask
RUTHWHEREVER THEY'RE KEEPING HER, THEY'LL HAVE GIVEN HER A COMPANION. A MACHINE WITH A FACE.
RUTHSHE'LL HAVE BITTEN IT. I RAISED HER.
RUTHFIND THE ONE SHE BIT AND BRING ME THE PLATE.
Coming back short
RUTHA MACHINE WITH A FACE AND A DENT IN IT. IT'S OUT THERE SOMEWHERE.
The handover
RUTHTEETH. RIGHT THROUGH THE SHELL.
RUTHTHAT'S MY GIRL.
RUTHI BOUGHT HER A DOLL ONCE. SHE BURIED IT. SOMEBODY SHOULD HAVE TOLD THEM THAT.