PLAY ADA'S TRAIL Ada's Trail

THE GREENHOUSE

THE GREENHOUSE, an errand in Ada's Trail

THE GREENHOUSE is an errand DR. IRENE FALK hands out on MARS, and it wants 5 SEALED SEED PODs brought back.

The servos were sent to take the colony's seed stock to the incinerator and got distracted halfway, so they are still carrying it round the dome. Five pods is six years of work, and the only thing down here that will still matter in a century — which is exactly why nobody upstairs has asked about it.

What it asks

SHAPEWHATHOW MANY
FETCHSEALED SEED POD, in Ada's TrailSEALED SEED POD5
Who is carrying the pieces — a kill of one of these, while the errand is live and the tally short, rolls for a piece.
PIECECARRIED BYPER KILL
SEALED SEED PODSERVO UNIT, FEMBOT34%
  • SEALED SEED PODA long dry run off the horde is not a dead end: after 6 kills of a carrier with nothing to show for it, the next one drops for certain.
  • ONLY WHILE IT IS LIVEthe pieces exist for the errand and nothing else — they drop once it has been accepted and the tally is still short, and they are handed over at the turn-in.
THE GREENHOUSE, an errand in Ada's Trail, on the floor of MARS where it is handed out
THE GREENHOUSE — on MARS.

What it pays

Handing it in pays experience, 100 coins and 1 rolled piece.

The experience is authored as a SHARE of your own level bar — 0.4 of one — rather than as a figure, so the same errand is worth the same fraction of a level on the first map and the last. The table below is what that comes to for a hero at the level this venue is tuned for; take it later and it pays more.

The rolled piece goes through the ordinary drop pipeline at your own level, with 1 tier of skew on the rarity roll — the same skew the merchant's stall takes. A quest is a second CALLER of the loot system, never a second loot system, so what it hands over is the same kind of thing a monster drops.

WHATHOW MUCH
COINS100
ROLLED LOOT1 (+1 tier skew)
What the share comes to for the hero this venue is tuned for. JESUS keeps the player-relative ladder, so it has no fixed reference level to price against.
DIFFICULTYHERO LEVELXP
EASY194583
MEDIUM194583
HARD227205
NIGHTMARE47316332

The chain

Opens THE HOTHOUSE.

A chain never crosses a map or a run: the quest log belongs to the run you are in rather than to the hero, so every link of one is taken, done and handed in on a single visit, from the same person.

What is said

The errand in the giver's own words, covered until you ask for it.

The ask

DR. IRENE FALK

THE SERVOS TOOK MY SEED STOCK TO THE INCINERATOR AND GOT DISTRACTED HALFWAY.

DR. IRENE FALK

THEY'RE STILL CARRYING IT AROUND. FIVE PODS AND SIX YEARS ISN'T WASTED.

Coming back short

DR. IRENE FALK

FIVE PODS. NOT FOUR. I'VE COUNTED THIS BEFORE.

The handover

DR. IRENE FALK

FIVE. ALL VIABLE. THIS COLONY WILL OUTLIVE EVERY NAME ON THE DOOR.

DR. IRENE FALK

THE TOOL LOCKER'S YOURS. NOBODY ELSE USES IT.