THE FULFILLER
- ELITE
- THE BUNKER
THE FULFILLER is a named elite on THE BUNKER, a place of security.
He delivered everything else, and has moved on to delivering pain — a line he rehearses twice daily at the mirror. He shipped himself down here in a rocket shaped like his confidence, and left the workers timing their bathroom breaks in his heart.
The numbers
- BASE HEALTH2200
- CONTACT DAMAGE48
- HITS EVERY0.80s
- SPEED34/s
- SIZE26 across
- CRIT CHANCE15%
- DODGES10%
- ABOVE THE HORDE+6 levels
- NOTICES YOU AT280
The monster at its baseline, before a venue has placed it. What it really fields on each difficulty is under “Where you meet it”.
Where you meet it
THE BUNKER
It is placed by hand on THE BUNKER and waits at its post until you come close.
| DIFFICULTY | LEVEL | HEALTH | DAMAGE | XP |
|---|---|---|---|---|
| EASY | 29 | 2200 | 88 | 2096 |
| MEDIUM | 29 | 3300 | 88 | 2096 |
| HARD | 31 | 5060 | 91 | 2264 |
| NIGHTMARE | 56 | 13200 | 127 | 16746 |
What to know
- THE ENTRANCECloses at 130/s until it has said its piece, then fights at its own pace.
- WHAT IT WAS CARRYINGMore than it should be. Its corpse sheds 4× the gold an ordinary body of its rank does.
- WHEN STRUCKIt bleeds. A blow that overwhelms it bursts it, and there is a face among what lands.
Mechanics
Every dangerous move is telegraphed — it roots, it winds up, and you get the beat you need to be somewhere else.
- ENRAGEBelow 50% health it fights like a cornered animal for the rest of the fight — 1.4× speed and 1.25× damage, permanently.
- SEEKER VOLLEYIt roots for 0.6s first — the bearing LOCKS on where you were standing — then 5 bolts leave in a 38° fan, reaching 260 at 96 a second, each carrying 52% of its contact damage. They STEER after you, which is what makes them different from every other shot in the game: standing still does not work and neither does a sidestep. They turn slowly enough to be outrun, and a wall between you and them ends it. Once every 7.5s.
- SHOCK PULSEIt roots for 0.5s first, then throws a ring 60 out from itself: 70% of its contact damage, and a shove hard enough to put you back out at range. The shove is the point rather than the damage — it is answering the habit of standing on top of it and trading. A jump clears it, exactly like a slam. Once every 8.5s.
What it drops
Every kill pays one weapon, one medkit and one XP scroll.
Its drops roll 40% better on the rarity ladder than the level's ordinary loot.
Guaranteed pieces by rarity: 1 rare and 1 magic, and a 50% chance of one more. A rarity the monster's own level has not unlocked yet is skipped, so the same fight pays better on a harder rung.
What it says
Spoilers for this fight, covered until you ask for them.
THE FULFILLERHAH! A VISITOR. DO YOU KNOW WHAT I DELIVER NOW THAT I'VE DELIVERED EVERYTHING ELSE?
THE HEROLET ME GUESS. PAIN. YOU REHEARSED THAT IN THE MIRROR, THE FULFILLER.
THE FULFILLER...PAIN. YES. TWICE A DAY, AT THE MIRROR. THE ARMS AGREED IT WAS GOOD.
THE FULFILLERBUILT A ROCKET SHAPED LIKE MY CONFIDENCE. SHIPPED HERE IN IT. FREE, ONE DAY. NO ONE ELSE.
THE HEROAND THE WORKERS UP THERE TIMING THEIR BATHROOM BREAKS? DID THEY FIT IN THE ROCKET TOO?
THE FULFILLERTHEY'RE IN MY HEART. WHICH IS HERE, IN THE BUNKER, WITH THE MONEY. NOW, SIGN ON DELIVERY.
Last words
OUT FOR DELIVERY... ...RETURN TO SENDER...
What this scene is part of — everything said and found around it — is its chapter of the story.