GRIGORI RASPUTIN
- ELITE
- THE RIFT
- SPAREABLE
GRIGORI RASPUTIN is a named elite on THE RIFT, a place of entities.
Poisoned, shot, clubbed and drowned, and bored enough of dying to step sideways out of Russia altogether. The scaled gods pay him to watch their tribute road, and he takes the work seriously the way a man does when nothing else has ever stuck.
The numbers
- BASE HEALTH360
- CONTACT DAMAGE28
- HITS EVERY0.70s
- SPEED18/s
- SIZE24 across
- CRIT CHANCE12%
- DODGES35%
- ABOVE THE HORDE+3 levels
- NOTICES YOU AT250
The monster at its baseline, before a venue has placed it. What it really fields on each difficulty is under “Where you meet it”.
Where you meet it
THE RIFT
It is placed by hand on THE RIFT and waits at its post until you come close.
| DIFFICULTY | LEVEL | HEALTH | DAMAGE | XP |
|---|---|---|---|---|
| EASY | 26 | 360 | 49 | 1664 |
| MEDIUM | 28 | 540 | 51 | 2229 |
| HARD | 31 | 828 | 53 | 2626 |
| NIGHTMARE | 53 | 2160 | 72 | 15263 |
What to know
- SPAREABLEBeaten, it kneels instead of dying and the run pauses for the verdict. Spared, GRIGORI RASPUTIN joins the party.
- THE ENTRANCECloses at 110/s until it has said its piece, then fights at its own pace.
- WHAT IT WAS CARRYINGA shift's pay, and only about one body in five is carrying any of it when it falls.
- WHEN STRUCKIt bleeds. A blow that overwhelms it bursts it, and there is a face among what lands.
Mechanics
Every dangerous move is telegraphed — it roots, it winds up, and you get the beat you need to be somewhere else.
- ENRAGEBelow 50% health it fights like a cornered animal for the rest of the fight — 1.35× speed and 1.3× damage, permanently.
- SIPHON TETHERIt roots for 0.7s first, then opens a drain onto you and holds still to drink: 32% of its contact damage every 0.5s for up to 3.2s, and it keeps 85% of everything it takes as health. The reach is 220 and the line is checked every moment it holds — step out of range or put something solid between you and it and the tether drops on the spot. It cannot move while it drinks, so it is also a stationary target for as long as you let it. Once every 9.5s.
- WARD SHIELDOnce it has been hurt, it roots for 0.7s first and raises a shell over itself worth 24% of its full health. The shell EATS damage until that budget is spent, and whatever overflows still lands — so a saved cooldown breaks it AND hurts, while chipping at it merely feeds it. It fades on its own after 7s if you leave it alone. Once every 13.5s.
What it drops
Every kill pays one piece of gear, one medkit, one repair kit and one XP scroll.
Its drops roll 30% better on the rarity ladder than the level's ordinary loot.
Guaranteed pieces by rarity: 1 magic and a 50% chance of a rare. A rarity the monster's own level has not unlocked yet is skipped, so the same fight pays better on a harder rung.
Always drops
SEVERED HAND stays latent until BOOT HILL has been beaten.
What it says
Spoilers for this fight, covered until you ask for them.
GRIGORI RASPUTINCOME CLOSER. I HAVE BEEN POISONED, SHOT, CLUBBED AND DROWNED. GUESS WHICH ONE TOOK.
THE HERONONE OF THEM, BY THE LOOK OF YOU. RASPUTIN. WHY IS A DEAD MONK BETWEEN UNIVERSES?
GRIGORI RASPUTINCORRECT. I TIRED OF DYING, LEFT RUSSIA. THE GODS PAY ME TO WATCH THEIR TRIBUTE ROAD.
THE HEROTRIBUTE ROAD? THEN ADA CAME RIGHT PAST YOU. LET ME THROUGH, HOLY MAN.
GRIGORI RASPUTINSHE PASSED. STILL WARM, STILL LOUD. BUT YOU MAY NOT FOLLOW. THE HOLY MAN SAYS SO.
Last words
HA! AT LAST... ...SOMEONE WHO COMMITS...
Beaten, it kneels rather than dies, and the run stops for your verdict. Spare it and GRIGORI RASPUTIN fights at your side for the rest of the campaign, handing over its story items but keeping its own kit. Kill it and the withheld blow lands.
What this scene is part of — everything said and found around it — is its chapter of the story.