PLAY ADA'S TRAIL Ada's Trail

THE HELD NOTE

THE HELD NOTE
ITEM LEVEL 125
+CRIT8%
+INTELLIGENCE4
+2% INTELLECT
+26 INTELLECT
+8% CRIT
+170 MAX HP
UNIQUE ITEM
REQUIRES LEVEL 66

THE HELD NOTE is a unique built on the NULL PENDANT, and every copy carries the same bonuses — the block is authored, not rolled, so there is no such thing as a badly rolled one.

It is worn from level 66, the requirement of the base underneath it rather than its own item level of 125 — which is why it can land in your hands long before it looks like it should.

It is a world relic: it belongs to one place, drops from anything standing in it, and only once the hero has out-levelled a first pass through — so it is farmed on a return trip rather than found on the way past.

It is a keeper. Its headline bonus is a fraction of your own numbers rather than a flat lump, so it reads modest the day you find it and grows with you for the rest of the campaign.

A SOUND THAT NEVER LANDS. EVERYTHING AROUND IT LEANS IN TO WAIT.

Underneath the name it is a NULL PENDANT: A pendant cut from the quiet the Rift leaves behind. Held to the ear it gives back not silence but the exact absence of a sound you know.

What it does

  • FOUND FROMJESUS upward. Below that rung this piece is not in the drop pool at all, whatever the level of what you kill.
  • SALVAGEPrecious material — the merchant pays four times what an ordinary piece of its worth fetches.

A fresh find in the hands of a hero who has spent no stat points — the piece itself, with nothing of the wielder in it. Your own STRENGTH, DEXTERITY or INTELLECT lifts these from there, as does an item level found deeper than the requirement.

Its bonuses

Fixed on every copy. Only the base damage and armor moves, by a ±10% band rolled per drop — so two copies differ a little and a well-rolled one is worth keeping.

THE HELD NOTE, a unique amulet in Ada's Trail, shown on the map of THE RIFT where it drops
THE HELD NOTE — where it drops, in THE RIFT.

Where it comes from

The unique tier does not drop at all below monster level 15. At that level it rolls at 0.36%, and every level past it adds a little more.

Who you kill matters more than depth does: a boss adds 5% on top and a named elite 2%, while an ordinary minion's chance is cut to 20% of the figure above. That is the whole reason the set pieces are farmed off the set pieces.

Once a roll lands the tier, which NAME it pays is a second weighted pick across every item eligible for that slot. This one's weight is 100 — the catalog default, so it is neither favoured nor held back.