PLAY ADA'S TRAIL Ada's Trail

THE UNMAKING

THE UNMAKING, as the pickup appears in Ada's Trail

THE UNMAKING is a wave washing out of the hero, and it runs for 9 seconds from the moment it is spent.

It stacks: a second pickup spent while the first is still running adds a whole fresh copy rather than resetting the clock, so two at once is genuinely twice the power.

The rift's answer to being walked through. A ring of nothing washes out of the hero on a beat, unwriting what it touches and throwing the rest clear. The crowd-breaker: it will not kill a boss, it gives back the room that was being lost.

What it does

The wave

WHATVALUE
WASHES OUT EVERY0.9 S
REACHES128 PX
DAMAGE PER WAVE30
SHOVES THE CAUGHT46 PX
  • AUTHORED AT LEVEL 1every damage figure above is the blow a level-1 hero with nothing spent on INTELLIGENCE lands, measured against a reference minion carrying 45 health. It does not stay there: a power's output rides the same curve a monster's healthbar climbs, so a figure that clipped a third of a bar on the first map still clips a third of one on the last.
  • INTELLIGENCEeach point deepens every one of its blows by 5%.
THE UNMAKING, a powerup in Ada's Trail, lying on the floor of THE RIFT where it is first handed out
THE UNMAKING — the pickup, on THE RIFT.

How often it turns up

THE UNMAKING is weighted 40 against the catalog's ordinary 100, so it turns up 2.5 times as RARELY as an unweighted power sharing its pool.

A pool is a flat list picked from by weight, so what those odds actually come to depends on how deep the venue's list is — and every venue from here on keeps it, so the same power thins out the further down the campaign you take it.

The merchant's counter reads the same weight and marks the price up by it, to a ceiling of 5× — coins cannot buy past the rationing.

VENUEPOOLWEIGHTSHARE OF THE POOL
THE RIFT13 powers405.2%
BOOT HILL15 powers404.5%
THE GARAGE15 powers404.5%
THE BUNKER15 powers404.8%