STASIS FIELD
- POWER
- RUNS 9 S
- LEADS WITH STASIS
- GOODCO HQ
STASIS FIELD is a field that slows everything standing in it, and it runs for 9 seconds from the moment it is spent.
It does not stack. A second pickup spent while a copy is already running would be wasted, so the dock refuses it and keeps it banked for afterwards.
A holding field of the kind the pad uses on things it would rather not have moving. It does no damage whatsoever and it does not stop the horde — everything inside it simply arrives at a crawl, which is the difference between being surrounded and being followed.
What it does
The field
| WHAT | VALUE |
|---|---|
| RADIUS | 130 PX |
| SPEED INSIDE | 30% |
- INTELLIGENCEeach point widens the field by 1.5 px.
How often it turns up
STASIS FIELD is weighted 70 against the catalog's ordinary 100, so it turns up 1.4 times as RARELY as an unweighted power sharing its pool.
A pool is a flat list picked from by weight, so what those odds actually come to depends on how deep the venue's list is — and every venue from here on keeps it, so the same power thins out the further down the campaign you take it.
The merchant's counter reads the same weight and marks the price up by it, to a ceiling of 5× — coins cannot buy past the rationing.
| VENUE | POOL | WEIGHT | SHARE OF THE POOL |
|---|---|---|---|
| GOODCO HQ | 7 powers | 70 | 14% |
| THE MOON | 9 powers | 70 | 11% |
| MARS | 11 powers | 70 | 9.7% |
| THE RIFT | 13 powers | 70 | 9% |
| BOOT HILL | 15 powers | 70 | 7.9% |
| THE GARAGE | 15 powers | 70 | 7.9% |
| THE BUNKER | 15 powers | 70 | 8.5% |