PLAY ADA'S TRAIL Ada's Trail

SENTRY GRID

SENTRY GRID, as the pickup appears in Ada's Trail

SENTRY GRID is a grid of guns bolted to the floor where it lands, and it runs for 12 seconds from the moment it is spent.

It does not stack. A second pickup spent while a copy is already running would be wasted, so the dock refuses it and keeps it banked for afterwards.

The VAULT WARDEN's own defence grid, repurposed. Four guns bolt themselves to the floor where the power was spent and rake everything that comes into the room. It holds GROUND rather than the hero: plant it on the choke he is about to be pushed off, then go stand somewhere else.

What it does

What SENTRY GRID puts on the field in Ada's TrailThe guns

WHATVALUE
GUNS4
PLANTED ON A RING OF44 PX
ONE GUN FIRES EVERY0.42 S
DAMAGE PER SHOT17
A GUN SEES210 PX
SHOT SPEED300 PX/S
SHOT SIZE4 PX
  • AUTHORED AT LEVEL 1every damage figure above is the blow a level-1 hero with nothing spent on INTELLIGENCE lands, measured against a reference minion carrying 45 health. It does not stay there: a power's output rides the same curve a monster's healthbar climbs, so a figure that clipped a third of a bar on the first map still clips a third of one on the last.
  • INTELLIGENCEeach point deepens every one of its blows by 5%.
SENTRY GRID, a powerup in Ada's Trail, lying on the floor of THE BUNKER where it is first handed out
SENTRY GRID — the pickup, on THE BUNKER.

How often it turns up

SENTRY GRID is weighted 40 against the catalog's ordinary 100, so it turns up 2.5 times as RARELY as an unweighted power sharing its pool.

A pool is a flat list picked from by weight, so what those odds actually come to depends on how deep the venue's list is — and every venue from here on keeps it, so the same power thins out the further down the campaign you take it.

The merchant's counter reads the same weight and marks the price up by it, to a ceiling of 5× — coins cannot buy past the rationing.

VENUEPOOLWEIGHTSHARE OF THE POOL
THE BUNKER15 powers404.8%