REACTOR SURGE
- POWER
- RUNS 8 S
- LEADS WITH SURGE
- MARS
REACTOR SURGE is the hero's own weapon run hot, and it runs for 8 seconds from the moment it is spent.
It does not stack. A second pickup spent while a copy is already running would be wasted, so the dock refuses it and keeps it banked for afterwards.
A tap straight off the colony's fusion stack. Nothing is conjured and nothing is thrown: the hero's OWN weapon runs hot, swinging harder and coming around faster, so what it is worth depends entirely on what he is holding. The power for the fight already being won, to end it before it turns.
What it does
Your own weapon
| WHAT | VALUE |
|---|---|
| WEAPON DAMAGE | 1.6× |
| TIME BETWEEN BLOWS | 0.7× |
How often it turns up
REACTOR SURGE is weighted 30 against the catalog's ordinary 100, so it turns up 3.3 times as RARELY as an unweighted power sharing its pool.
A pool is a flat list picked from by weight, so what those odds actually come to depends on how deep the venue's list is — and every venue from here on keeps it, so the same power thins out the further down the campaign you take it.
The merchant's counter reads the same weight and marks the price up by it, to a ceiling of 5× — coins cannot buy past the rationing.
| VENUE | POOL | WEIGHT | SHARE OF THE POOL |
|---|---|---|---|
| MARS | 11 powers | 30 | 4.2% |
| THE RIFT | 13 powers | 30 | 3.9% |
| BOOT HILL | 15 powers | 30 | 3.4% |
| THE GARAGE | 15 powers | 30 | 3.4% |
| THE BUNKER | 15 powers | 30 | 3.6% |