PALE SHROUD
- POWER
- RUNS 5 S
- LEADS WITH PHASE
- THE MOON
PALE SHROUD is a spell of being untouchable, and it runs for 5 seconds from the moment it is spent.
It does not stack. A second pickup spent while a copy is already running would be wasted, so the dock refuses it and keeps it banked for afterwards.
What THE FLAGBEARER has been wearing out there. For a handful of seconds the hero is as dead as the things chasing him: they walk him down and their hands go straight through. It buys time and never damage — it is the escape hatch, and it drifts him along faster than boots ever did.
What it does
Spectral
| WHAT | VALUE |
|---|---|
| WALK SPEED | 1.4× |
How often it turns up
PALE SHROUD is weighted 40 against the catalog's ordinary 100, so it turns up 2.5 times as RARELY as an unweighted power sharing its pool.
A pool is a flat list picked from by weight, so what those odds actually come to depends on how deep the venue's list is — and every venue from here on keeps it, so the same power thins out the further down the campaign you take it.
The merchant's counter reads the same weight and marks the price up by it, to a ceiling of 5× — coins cannot buy past the rationing.
| VENUE | POOL | WEIGHT | SHARE OF THE POOL |
|---|---|---|---|
| THE MOON | 9 powers | 40 | 6.5% |
| MARS | 11 powers | 40 | 5.6% |
| THE RIFT | 13 powers | 40 | 5.2% |
| BOOT HILL | 15 powers | 40 | 4.5% |
| THE GARAGE | 15 powers | 40 | 4.5% |
| THE BUNKER | 15 powers | 40 | 4.8% |