PLAY ADA'S TRAIL Ada's Trail

OVERPRESSURE

OVERPRESSURE, as the pickup appears in Ada's Trail

OVERPRESSURE is the hero's own weapon run hot, and it runs for 6 seconds from the moment it is spent.

It does not stack. A second pickup spent while a copy is already running would be wasted, so the dock refuses it and keeps it banked for afterwards.

Whatever safety the weapon shipped with, this takes it off. Nothing is conjured and nothing is thrown — the cadence is untouched, so it is the same swing at the same rate, arriving four times as hard. Bodies stop falling over and start coming apart, which is the whole read: not a faster kill, a bigger one.

What it does

Your own weapon

WHATVALUE
WEAPON DAMAGE
TIME BETWEEN BLOWS
OVERPRESSURE, a powerup in Ada's Trail, lying on the floor of GOODCO HQ where it is first handed out
OVERPRESSURE — the pickup, on GOODCO HQ.

How often it turns up

OVERPRESSURE is weighted 10 against the catalog's ordinary 100, so it turns up 10 times as RARELY as an unweighted power sharing its pool.

A pool is a flat list picked from by weight, so what those odds actually come to depends on how deep the venue's list is — and every venue from here on keeps it, so the same power thins out the further down the campaign you take it.

The merchant's counter reads the same weight and marks the price up by it, to a ceiling of 5× — coins cannot buy past the rationing.

VENUEPOOLWEIGHTSHARE OF THE POOL
GOODCO HQ7 powers102%
THE MOON9 powers101.6%
MARS11 powers101.4%
THE RIFT13 powers101.3%
BOOT HILL15 powers101.1%
THE GARAGE15 powers101.1%
THE BUNKER15 powers101.2%