PLAY ADA'S TRAIL Ada's Trail

MAGNET

MAGNET, as the pickup appears in Ada's Trail

MAGNET is a pull that hauls loose loot to the hero, and it runs for 12 seconds from the moment it is spent.

It does not stack. A second pickup spent while a copy is already running would be wasted, so the dock refuses it and keeps it banked for afterwards.

A salvage hook wound the wrong way round, hauling every loose thing on the floor to the man instead of the man to it. The only power in the dock that does no damage and grants no protection: what it buys is the loot off ground the hero has no business standing still on.

What it does

The pull

WHATVALUE
RADIUS80 PX
RADIUS PER INT8 PX
ITEMS FLY AT200 PX/S
  • INTELLIGENCEeach point widens the pull.
MAGNET, a powerup in Ada's Trail, lying on the floor of GOODCO HQ where it is first handed out
MAGNET — the pickup, on GOODCO HQ.

How often it turns up

MAGNET is weighted at the catalog's ordinary 100: inside a pool it is exactly as likely as any other unweighted power in it.

A pool is a flat list picked from by weight, so what those odds actually come to depends on how deep the venue's list is — and every venue from here on keeps it, so the same power thins out the further down the campaign you take it.

VENUEPOOLWEIGHTSHARE OF THE POOL
GOODCO HQ7 powers10020%
THE MOON9 powers10016%
MARS11 powers10014%
THE RIFT13 powers10013%
BOOT HILL15 powers10011%
THE GARAGE15 powers10011%
THE BUNKER15 powers10012%