PLAY ADA'S TRAIL Ada's Trail

FIRE ORBS

FIRE ORBS, as the pickup appears in Ada's Trail

FIRE ORBS is a ring of orbs turning around the hero, and it runs for 12 seconds from the moment it is spent.

It stacks: a second pickup spent while the first is still running adds a whole fresh copy rather than resetting the clock, so two at once is genuinely twice the power.

Three igniter charges off the assembly floor, lit and set turning around the man who lit them. It is the one power with no reach at all — the ring IS the weapon — so it is spent by walking INTO the crowd rather than away from it, and a second pickup thickens the ring rather than widening it.

What it does

What FIRE ORBS puts on the field in Ada's TrailThe ring

WHATVALUE
ORBS3
RING RADIUS38 PX
SWEEP3.2 RAD/S
DAMAGE PER BITE14
ONE ORB BITES EVERY0.14 S
ORB SIZE8 PX
  • AUTHORED AT LEVEL 1every damage figure above is the blow a level-1 hero with nothing spent on INTELLIGENCE lands, measured against a reference minion carrying 45 health. It does not stay there: a power's output rides the same curve a monster's healthbar climbs, so a figure that clipped a third of a bar on the first map still clips a third of one on the last.
  • INTELLIGENCEeach point deepens every one of its blows by 5%.
FIRE ORBS, a powerup in Ada's Trail, lying on the floor of GOODCO HQ where it is first handed out
FIRE ORBS — the pickup, on GOODCO HQ.

How often it turns up

FIRE ORBS is weighted at the catalog's ordinary 100: inside a pool it is exactly as likely as any other unweighted power in it.

A pool is a flat list picked from by weight, so what those odds actually come to depends on how deep the venue's list is — and every venue from here on keeps it, so the same power thins out the further down the campaign you take it.

VENUEPOOLWEIGHTSHARE OF THE POOL
GOODCO HQ7 powers10020%
THE MOON9 powers10016%
MARS11 powers10014%
THE RIFT13 powers10013%
BOOT HILL15 powers10011%
THE GARAGE15 powers10011%
THE BUNKER15 powers10012%