PLAY ADA'S TRAIL Ada's Trail

THE LAST PAGE

THE LAST PAGE, an errand in Ada's Trail

THE LAST PAGE is an errand BROTHER CALLOW hands out on BOOT HILL, and it wants level 99 reached.

It is not offered cold: THE MAN WHO TEARS THE PAGES has to be handed in first — and being a campaign chain, that may well have been on another venue entirely, to somebody else.

And it only appears from JESUS CHRIST! up — a run on a gentler rung never sees it offered.

The book the machine files people in, held eleven years by a park hand who cannot read a word of it, opened at last with the needle that bound it. Every name the CORE wrote off is in here, priced; the hero's is in here twice. It will not take a new entry off a man it cannot price, and it prices a man by everything he could become — so the last page is earned, never fetched.

What it asks

SHAPEWHATHOW MANY
CLIMBLEVEL 99
  • CAMPAIGNThis errand belongs to the hero rather than to the run. Its progress is carried between venues and survives leaving the map, its chain crosses the whole campaign, and anything a conversation told you along the way still counts two venues later. It is tracked per difficulty, so a fresh rung starts the chain again.
  • A CLIMBThis one cannot be finished by playing better on any map — only by playing more of the game. The tracker words it as the climb (LEVEL 96/99) rather than as a tick-box, because that is the honest thing to show somebody a long way from the answer.
THE LAST PAGE, an errand in Ada's Trail, on the floor of BOOT HILL where it is handed out
THE LAST PAGE — on BOOT HILL.

What it pays

Handing it in pays experience and 2000 coins.

The experience is authored as a SHARE of your own level bar — 0.5 of one — rather than as a figure, so the same errand is worth the same fraction of a level on the first map and the last. The table below is what that comes to for a hero at the level this venue is tuned for; take it later and it pays more.

WHATHOW MUCH
COINS2000
CLEAN SLATE1 — every stat point refunded into a pool and the whole build re-placed, spent whenever you like
What the share comes to for the hero this venue is tuned for. JESUS keeps the player-relative ladder, so it has no fixed reference level to price against.
DIFFICULTYHERO LEVELXP
EASY3126656
MEDIUM3230941
HARD3549751
NIGHTMARE541116474

The chain

Comes after THE MAN WHO TEARS THE PAGES.

A chain never crosses a map or a run: the quest log belongs to the run you are in rather than to the hero, so every link of one is taken, done and handed in on a single visit, from the same person.

What is said

The errand in the giver's own words, covered until you ask for it.

The ask

BROTHER CALLOW

THE PROPS BOYS FILLED IT WITH WHATEVER PAPER WAS SPARE, FRIEND.
IT'S JUST FOR HOLDING.

BROTHER CALLOW

YOU'VE A NEEDLE FOR IT? GO ON, THEN. I'VE NEVER SEEN THE INSIDE.

BROTHER CALLOW

...THAT'S NAMES. THAT'S NOTHING BUT NAMES, AND A NUMBER ON EVERY ONE.

BROTHER CALLOW

YOURS IS IN HERE TWICE.
ONCE FOR THE JOB. ONCE FOR WHAT YOU DID ABOUT IT.

BROTHER CALLOW

IT WON'T TAKE A NEW ENTRY OFF A MAN IT CAN'T PRICE.
AND IT PRICES YOU BY EVERYTHING YOU COULD BE.

BROTHER CALLOW

SO GO AND BE ALL OF IT. I'LL KEEP THE PLACE.

Coming back short

BROTHER CALLOW

IT'S STILL SHORT OF YOU, FRIEND.
COME BACK WHEN THERE'S NO MORE OF YOU TO COME.

The handover

BROTHER CALLOW

THERE. IT'S WRITING. IT'S CROSSING THE OLD ONE OUT. BOTH OF THEM.

BROTHER CALLOW

THAT'S A CLEAN SHEET, THAT IS. A WHOLE MAN, UNWRITTEN.

BROTHER CALLOW

TAKE IT WITH YOU. A THING LIKE THIS SHOULDN'T BE LEFT IN A CHURCH THAT ISN'T ONE.