PLAY ADA'S TRAIL Ada's Trail

ROGER THAT

ROGER THAT, an errand in Ada's Trail

ROGER THAT is an errand THE RADIO OPERATOR hands out on THE MOON, and it wants 3 RELAY CELLs brought back.

Relay power is down to one cell and the channel goes when the cell does. The things out on the grid carry cells; three of them buys one more call to a station that stopped answering fifty years ago. Nothing answers this time either, and the operator counts an open channel as a result on its own.

What it asks

SHAPEWHATHOW MANY
FETCHRELAY CELL, in Ada's TrailRELAY CELL3
Who is carrying the pieces — a kill of one of these, while the errand is live and the tally short, rolls for a piece.
PIECECARRIED BYPER KILL
RELAY CELLWISP, MOON GHOST34%
  • RELAY CELLA long dry run off the horde is not a dead end: after 6 kills of a carrier with nothing to show for it, the next one drops for certain.
  • ONLY WHILE IT IS LIVEthe pieces exist for the errand and nothing else — they drop once it has been accepted and the tally is still short, and they are handed over at the turn-in.
ROGER THAT, an errand in Ada's Trail, on the floor of THE MOON where it is handed out
ROGER THAT — on THE MOON.

What it pays

Handing it in pays experience, 70 coins and 1 rolled piece.

The experience is authored as a SHARE of your own level bar — 0.35 of one — rather than as a figure, so the same errand is worth the same fraction of a level on the first map and the last. The table below is what that comes to for a hero at the level this venue is tuned for; take it later and it pays more.

The rolled piece goes through the ordinary drop pipeline at your own level. A quest is a second CALLER of the loot system, never a second loot system, so what it hands over is the same kind of thing a monster drops.

WHATHOW MUCH
COINS70
ROLLED LOOT1
What the share comes to for the hero this venue is tuned for. JESUS keeps the player-relative ladder, so it has no fixed reference level to price against.
DIFFICULTYHERO LEVELXP
EASY13972
MEDIUM13972
HARD151517
NIGHTMARE44180935

The chain

Opens THE HANDOVER.

A chain never crosses a map or a run: the quest log belongs to the run you are in rather than to the hero, so every link of one is taken, done and handed in on a single visit, from the same person.

What is said

The errand in the giver's own words, covered until you ask for it.

The ask

THE RADIO OPERATOR

RELAY POWER IS DOWN TO ONE CELL AND THE CHANNEL GOES WITH IT.

THE RADIO OPERATOR

THE THINGS OUT THERE CARRY CELLS. THREE, AND I CAN CALL ONE MORE TIME.

Coming back short

THE RADIO OPERATOR

STILL ON ONE CELL. THREE WAS THE NUMBER.

The handover

THE RADIO OPERATOR

POWER'S UP. STATION, RELAY, DO YOU COPY, OVER.

THE RADIO OPERATOR

... NO. BUT THE CHANNEL'S OPEN. THAT'S NOT NOTHING.