WALK HER OUT
- ERRAND
- ESCORT
- PRIYA NAIR
- GOODCO HQ
- CHAIN LINK
WALK HER OUT is an errand PRIYA NAIR hands out on GOODCO HQ, and it wants ODETTE FRAY delivered in one piece.
An escort is the one errand shape that can FAIL rather than merely stay open — ODETTE FRAY is a body on the field the horde can reach, and if they fall the errand goes with them.
It is not offered cold: THE NIGHT LOG and STOP THE LINE have to be handed in first, on this same map and to this same person.
A limping lab tech came out of the sample bay with a crate she will not put down or explain, and she will not go for the door on her own. Walking beside her is the whole job. Nobody asks what is in the crate, and it goes into the night log afterwards as recovered equipment, which it is not.
What it asks
| SHAPE | WHAT | HOW MANY |
|---|---|---|
| ESCORT | — |
- ODETTE FRAY260 health, and takes 55% of what a monster's touch would land on you. They walk at 46 px/s — a shade under your own — and stop rather than follow once you are more than 260 px ahead.
- WHY IT IS HARDnothing on the field is retargeted onto them: the horde reaches an escort because the escort follows YOU, which is what makes the fight want you to kite and the errand want you not to.
What it pays
Handing it in pays experience, 120 coins and 2 rolled pieces.
The experience is authored as a SHARE of your own level bar — 0.6 of one — rather than as a figure, so the same errand is worth the same fraction of a level on the first map and the last. The table below is what that comes to for a hero at the level this venue is tuned for; take it later and it pays more.
The rolled pieces go through the ordinary drop pipeline at your own level, with 1 tier of skew on the rarity roll — the same skew the merchant's stall takes. A quest is a second CALLER of the loot system, never a second loot system, so what it hands over is the same kind of thing a monster drops.
| WHAT | HOW MUCH |
|---|---|
| COINS | 120 |
| ROLLED LOOT | 2 (+1 tier skew) |
| DIFFICULTY | HERO LEVEL | XP |
|---|---|---|
| EASY | 6 | 1135 |
| MEDIUM | 6 | 1135 |
| HARD | 8 | 1181 |
| NIGHTMARE | 42 | 236611 |
The chain
Comes after THE NIGHT LOG, STOP THE LINE.
A chain never crosses a map or a run: the quest log belongs to the run you are in rather than to the hero, so every link of one is taken, done and handed in on a single visit, from the same person.
What is said
The errand in the giver's own words, covered until you ask for it.
The ask
PRIYA NAIRODETTE'S IN THE SAMPLE BAY WITH A CRATE AND A BAD LEG. SHE WON'T LEAVE THE CRATE.
PRIYA NAIRSHE WON'T SAY WHAT'S IN IT EITHER. WALK HER TO THE NORTH DOOR AND I'LL STOP ASKING.
Coming back short
PRIYA NAIRSHE'S STILL IN THERE. GO WITH HER, NOT AHEAD.
The handover
PRIYA NAIRSHE MADE IT. WITH THE CRATE. OF COURSE WITH THE CRATE.
PRIYA NAIRI LOGGED IT AS RECOVERED EQUIPMENT. IT ISN'T. GO.
On the way
ODETTE FRAYDON'T LET THEM NEAR THE CRATE.
THAT'S THE DOOR. THANK YOU.