LAB SCIENTIST
- MONSTER
- GOODCO HQ
LAB SCIENTIST is one of the rank and file on GOODCO HQ, a place of staff.
The one who breaks from the pack. Every night shift has a man who decides that tackling the intruder is the story he will tell about it afterwards, and his soft first swing is what finally makes the hero draw the weapon he walked in carrying.
The numbers
- BASE HEALTH24
- CONTACT DAMAGE0
- HITS EVERY0.70s
- SPEED15/s
- SIZE16 across
- CRIT CHANCE0%
- NOTICES YOU AT1200
The monster at its baseline, before a venue has placed it. What it really fields on each difficulty is under “Where you meet it”.
Where you meet it
GOODCO HQ
It is the scripted first foe — the one that rushes ahead of the pack and makes the hero draw his weapon.
| DIFFICULTY | LEVEL | HEALTH | DAMAGE | XP |
|---|---|---|---|---|
| EASY | 1–7 | 48–71 | 0 | 29–77 |
| MEDIUM | 1–7 | 60–89 | 0 | 29–77 |
| HARD | 3–10 | 109–172 | 0 | 34–104 |
| NIGHTMARE | 42–45 | 1799–2186 | 0 | 1056–1649 |
What to know
- THE ENTRANCECloses at 72/s until it has said its piece, then fights at its own pace.
- WHAT IT WAS CARRYINGA shift's pay, and only about one body in five is carrying any of it when it falls.
- WHEN STRUCKIt bleeds. A blow that overwhelms it bursts it, and there is a face among what lands.