TUNGUSKA WALKER
- MONSTER
- GOODCO HQ
- HELLBORN
TUNGUSKA WALKER does not live on GOODCO HQ at all. It is dragged through a hellgate — the rifts the horde tears open once a rampage runs hot enough — and it fights at elite weight.
In 1908 something flattened sixty million Siberian trees and left no crater, because nothing landed — something arrived, stood up and walked away. It has been walking ever since, and a plant making this much noise at midnight is exactly the sort of place it turns up.
The numbers
- BASE HEALTH320
- CONTACT DAMAGE42
- HITS EVERY0.80s
- SPEED20/s
- SIZE30 across
- CRIT CHANCE14%
- DODGES0%
- ABOVE THE HORDE+2 levels
- NOTICES YOU AT460
The monster at its baseline, before a venue has placed it. What it really fields on each difficulty is under “Where you meet it”.
Where you meet it
GOODCO HQ
It only reaches the board through a hellgate, which opens once the horde's rampage runs hot enough.
| DIFFICULTY | LEVEL | HEALTH | DAMAGE | XP |
|---|---|---|---|---|
| NIGHTMARE | 48–49 | 35403–37775 | 101–102 | 2296–2327 |
What to know
- HELLBORNComes through a rift, and is the one kill a rampage pays for instead of taxing.
- WHAT IT WAS CARRYINGA shift's pay, and only about one body in five is carrying any of it when it falls.
- WHEN STRUCKIt throws sparks. A blow that overwhelms it bursts it into wire, cells and torn plate, and it smokes where it lands.
What it drops
A heavy hitter rather than a set piece: 5% more likely to drop at all and 6% better on the rarity roll when it does.