THE SEED
- ELITE
- MARS
THE SEED is a named elite on MARS, a place of machines.
He funds what people flee and what they flee to, and on Mars he keeps the shrine. THE FOUNDER only rents this planet; the landlords are older, scaled and cold-blooded, and their tithe has lately started asking for warm things.
The numbers
- BASE HEALTH280
- CONTACT DAMAGE24
- HITS EVERY0.70s
- SPEED20/s
- SIZE24 across
- CRIT CHANCE12%
- ABOVE THE HORDE+3 levels
- NOTICES YOU AT250
The monster at its baseline, before a venue has placed it. What it really fields on each difficulty is under “Where you meet it”.
Where you meet it
MARS
It is placed by hand on MARS and waits at its post until you come close.
| DIFFICULTY | LEVEL | HEALTH | DAMAGE | XP |
|---|---|---|---|---|
| EASY | 21 | 280 | 38 | 1217 |
| MEDIUM | 22 | 420 | 39 | 1404 |
| HARD | 25 | 644 | 41 | 1769 |
| NIGHTMARE | 50 | 1680 | 59 | 12116 |
What to know
- THE ENTRANCECloses at 115/s until it has said its piece, then fights at its own pace.
- WHAT IT WAS CARRYINGMore than it should be. Its corpse sheds 4× the gold an ordinary body of its rank does.
- WHEN STRUCKIt bleeds. A blow that overwhelms it bursts it, and there is a face among what lands.
Mechanics
Every dangerous move is telegraphed — it roots, it winds up, and you get the beat you need to be somewhere else.
- SIPHON TETHERIt roots for 0.7s first, then opens a drain onto you and holds still to drink: 30% of its contact damage every 0.5s for up to 3s, and it keeps 80% of everything it takes as health. The reach is 210 and the line is checked every moment it holds — step out of range or put something solid between you and it and the tether drops on the spot. It cannot move while it drinks, so it is also a stationary target for as long as you let it. Once every 10.5s.
- WARD SHIELDOnce it has been hurt, it roots for 0.7s first and raises a shell over itself worth 20% of its full health. The shell EATS damage until that budget is spent, and whatever overflows still lands — so a saved cooldown breaks it AND hurts, while chipping at it merely feeds it. It fades on its own after 6s if you leave it alone. Once every 13s.
What it drops
Every kill pays one piece of gear, one medkit, one repair kit and one XP scroll.
Its drops roll 30% better on the rarity ladder than the level's ordinary loot.
Guaranteed pieces by rarity: 1 magic and a 35% chance of a rare. A rarity the monster's own level has not unlocked yet is skipped, so the same fight pays better on a harder rung.
Always drops
Story items
TERRARIUM KEYCARD
COLONY LEDGER
What it says
Spoilers for this fight, covered until you ask for them.
THE SEEDFASCINATING. EVERYONE FLEES SOMETHING. I FUND WHAT THEY FLEE TO. AND WHAT THEY FLEE.
THE HEROYOU'RE ONE OF THE BILLIONAIRES WHO BOUGHT A SEAT OFF EARTH. SO WHO RUNS THIS PLACE? THE FOUNDER?
THE SEEDTHE FOUNDER THINKS HE OWNS MARS. HE RENTS IT. THE LANDLORDS ARE OLDER. SCALED. COLD-BLOODED.
THE HEROSCALED? YOU'RE TELLING ME THE PLANET'S REAL OWNERS ARE... WHAT, LIZARDS?
THE SEEDLIZARD GODS. I KEEP THE SHRINE AND TITHE. THE PRICE ROSE. IT WANTS WARM THINGS NOW.
Last words
THE TITHE... IS DUE... ...IT'S ALWAYS... DUE...
What this scene is part of — everything said and found around it — is its chapter of the story.