PLAY ADA'S TRAIL Ada's Trail

THE RESIDENCY

THE RESIDENCY, as it appears in Ada's Trail

THE RESIDENCY is a named elite on THE RIFT, a place of entities.

It cannot be fought. Nothing touches it and it touches nothing — it comes to say its piece and then walks away and dissolves.

He did not retire, whatever the obituaries said. He took a residency, the acoustics between universes being unmatched, and he has no intention of being interrupted — nothing in the rift can lay a hand on him, and he is gone before the second verse.

The numbers

  • BASE HEALTH50
  • CONTACT DAMAGE0
  • HITS EVERY0.70s
  • SPEED16/s
  • SIZE18 across
  • CRIT CHANCE0%
  • ABOVE THE HORDE+3 levels
  • NOTICES YOU AT240

The monster at its baseline, before a venue has placed it. What it really fields on each difficulty is under “Where you meet it”.

Where you meet it

THE RESIDENCY, elite of THE RIFT in Ada's Trail, shown on the map of the level it patrols
THE RESIDENCY — where it patrols in THE RIFT.

THE RIFT

It is placed by hand on THE RIFT and waits at its post until you come close.

JESUS is the one rung that scales to the hero rather than to an authored number, so it has no fixed figure to state and is left out.
DIFFICULTYLEVELHEALTHDAMAGEXP
EASY255001427
MEDIUM267501664
HARD2911501941
NIGHTMARE53300015263

What to know

What it says

Spoilers for this fight, covered until you ask for them.

THE RESIDENCY

WELL NOW. AIN'T SEEN A LIVING SOUL IN HERE SINCE THAT CARD DEALER FROM THE STRIP.

THE HERO

A LOUNGE SINGER. IN A HOLE BETWEEN UNIVERSES. THEY TOLD ME YOU HUNG IT UP YEARS BACK.

THE RESIDENCY

I NEVER HUNG UP A THING. I TOOK A RESIDENCY. BEST ACOUSTICS BETWEEN UNIVERSES.

THE RESIDENCY

MIND THE BLACK HOLES, FRIEND. KEEP THEM GOOD SHOES OFF THE EVENT HORIZON. BE SEEING YOU.

What this scene is part of — everything said and found around it — is its chapter of the story.