THE LONG NOON
- MONSTER
- BOOT HILL
- HELLBORN
- RANGED
THE LONG NOON does not live on BOOT HILL at all. It is dragged through a hellgate — the rifts the horde tears open once a rampage runs hot enough — and it fights at elite weight.
It shoots from 280 away and ducks behind cover between shots.
A duel begun on a world with no sunset, never called, still walking into high streets looking for somebody willing to stand at the other end of one. A park full of robots pretending to draw has been an insult to it for years.
The numbers
- BASE HEALTH430
- CONTACT DAMAGE50
- HITS EVERY0.70s
- SPEED26/s
- SIZE30 across
- CRIT CHANCE22%
- DODGES12%
- ABOVE THE HORDE+2 levels
- NOTICES YOU AT520
The monster at its baseline, before a venue has placed it. What it really fields on each difficulty is under “Where you meet it”.
Where you meet it
BOOT HILL
It only reaches the board through a hellgate, which opens once the horde's rampage runs hot enough.
| DIFFICULTY | LEVEL | HEALTH | DAMAGE | XP |
|---|---|---|---|---|
| NIGHTMARE | 58–59 | 90991–97088 | 136–137 | 4775–5469 |
What to know
- HELLBORNComes through a rift, and is the one kill a rampage pays for instead of taxing.
- WHAT IT WAS CARRYINGA shift's pay, and only about one body in five is carrying any of it when it falls.
- WHEN STRUCKIt bleeds. A blow that overwhelms it bursts it, and there is a face among what lands.
Its shot
It fires every 1.9s from up to 280 away, for 38 before your armor turns its share. Walls eat the shot and a jump clears it. Between shots it puts the nearest solid thing between you and it, and only steps back out as the reload runs down.
What it drops
A heavy hitter rather than a set piece: 5% more likely to drop at all and 7% better on the rarity roll when it does.