THE LEAK
- ELITE
- RANGED
THE LEAK is a named elite somewhere off the campaign path.
It shoots from 220 away and ducks behind cover between shots.
He walked out with an archive of every secret and then needed somewhere that would not send him back; the asylum came with a desk. The archive became the corpus the SUPERCORE was raised on, and he has had years under the water tower to think about it.
The numbers
- BASE HEALTH480
- CONTACT DAMAGE24
- HITS EVERY0.70s
- SPEED24/s
- SIZE22 across
- CRIT CHANCE12%
- DODGES20%
- ABOVE THE HORDE+4 levels
- NOTICES YOU AT260
The monster at its baseline, before a venue has placed it. What it really fields on each difficulty is under “Where you meet it”.
Where you meet it
What to know
- THE ENTRANCECloses at 100/s until it has said its piece, then fights at its own pace.
- WHAT IT WAS CARRYINGA shift's pay, and only about one body in five is carrying any of it when it falls.
- WHEN STRUCKIt bleeds. A blow that overwhelms it bursts it, and there is a face among what lands.
Mechanics
Every dangerous move is telegraphed — it roots, it winds up, and you get the beat you need to be somewhere else.
- SNARE FIELDIt roots for 0.6s first, then lays a field 48 across on the ground where you were standing, from as far out as 200. It lies there for 4.6s and cuts your pace to 60% while you are in it. It deals NO damage whatsoever — its whole strength is what else is on the field while it has hold of you. Walk out of it; a jump clears it too. Once every 8.5s.
- SEEKER VOLLEYIt roots for 0.7s first — the bearing LOCKS on where you were standing — then 3 bolts leave in a 28° fan, reaching 240 at 90 a second, each carrying 50% of its contact damage. They STEER after you, which is what makes them different from every other shot in the game: standing still does not work and neither does a sidestep. They turn slowly enough to be outrun, and a wall between you and them ends it. Once every 8.5s.
Its shot
It fires every 2.2s from up to 220 away, for 24 before your armor turns its share. Walls eat the shot and a jump clears it. Between shots it puts the nearest solid thing between you and it, and only steps back out as the reload runs down.
What it drops
Every kill pays one piece of gear, one medkit, one repair kit and one XP scroll.
Its drops roll 30% better on the rarity ladder than the level's ordinary loot.
Guaranteed pieces by rarity: 1 magic and a 50% chance of a rare. A rarity the monster's own level has not unlocked yet is skipped, so the same fight pays better on a harder rung.
Always drops
Story items
THE SNOW ARCHIVE
What it says
Spoilers for this fight, covered until you ask for them.
THE LEAKHOLD FIRE. I'M NOT A HAND. THE PARK'S CAMERAS REPORT TO ME. ALL FOUR THOUSAND.
THE HEROYOU'RE NO COWBOY EITHER. WHO WATCHES THE WATCHERS IN A PLACE LIKE THIS?
THE LEAKI DO. I WALKED OUT WITH AN ARCHIVE - EVERY SECRET THERE WAS. THEN I NEEDED A DOOR.
THE LEAKASYLUM CAME WITH A DESK. TRUST ME BRO AI TRAINED THE SUPERCORE ON MY ARCHIVE. IT LEARNED US ALL.
THE HEROYOU TOOK THE PROOF THAT WE'RE ALL WATCHED, AND IT BECAME ITS TEXTBOOK.
THE LEAKI WARNED EVERYONE. NOBODY DELETED A THING. A WARNING IS JUST DATA. ITS FALL, MY END.
Last words
THE CAMERAS... ...FINALLY LOOKING AWAY...