SUCCESSOR PRIME
- ELITE
- MARS
SUCCESSOR PRIME is a named elite on MARS, a place of machines.
The foreman commanding every SUCCESSOR unit on the payroll — and the hero built its first body back at GOODCO, before automation came for the automators. It has read the changelog, and nothing above it is hiring.
The numbers
- BASE HEALTH340
- CONTACT DAMAGE30
- HITS EVERY0.75s
- SPEED16/s
- SIZE28 across
- CRIT CHANCE14%
- ABOVE THE HORDE+3 levels
- NOTICES YOU AT250
The monster at its baseline, before a venue has placed it. What it really fields on each difficulty is under “Where you meet it”.
Where you meet it
MARS
It is placed by hand on MARS and waits at its post until you come close.
| DIFFICULTY | LEVEL | HEALTH | DAMAGE | XP |
|---|---|---|---|---|
| EASY | 20 | 340 | 47 | 1049 |
| MEDIUM | 21 | 510 | 48 | 1217 |
| HARD | 23 | 782 | 50 | 1321 |
| NIGHTMARE | 51 | 2040 | 75 | 13930 |
What to know
- THE ENTRANCECloses at 105/s until it has said its piece, then fights at its own pace.
- WHAT IT WAS CARRYINGA shift's pay, and only about one body in five is carrying any of it when it falls.
- WHEN STRUCKIt throws sparks. A blow that overwhelms it bursts it into wire, cells and torn plate, and it smokes where it lands.
Mechanics
Every dangerous move is telegraphed — it roots, it winds up, and you get the beat you need to be somewhere else.
- CHARGEInside 180 it locks its bearing, roots for 0.7s, then dashes 234 along that line at 3.6× speed with its blows carrying 1.5× damage. The bearing locks at the START of the windup, so a sidestep beats it. Once every 6s.
- RALLY CRYIt roots for 0.7s first, and then it shouts. Everything hostile within 220 comes at you 30% faster and hits 25% harder for 6.5s — and wakes up, if it was not already. It does nothing to you at all, which is exactly why it is dangerous: the answer is not a dodge, it is deciding to kill the one doing the shouting first. Once every 12s.
- QUAKE LINEIt roots for 0.7s first — the bearing LOCKS — then the ground splits away from it along that line: 5 fissures, one every 32, opening 0.1s apart in order, each biting 70% of its contact damage within 22. Nothing travels — it stays where it is and the floor does the walking. A step SIDEWAYS is the whole answer, and the further out you are the longer you have to take it. Once every 10s.
What it drops
Every kill pays one piece of gear, one medkit, one repair kit and one XP scroll.
Its drops roll 30% better on the rarity ladder than the level's ordinary loot.
Guaranteed pieces by rarity: 1 magic and a 35% chance of a rare. A rarity the monster's own level has not unlocked yet is skipped, so the same fight pays better on a harder rung.
Always drops
Story items
ORG CHART
What it says
Spoilers for this fight, covered until you ask for them.
SUCCESSOR PRIMEI AM SUCCESSOR PRIME. I COMMAND EVERY UNIT YOU HAVE DENTED TODAY.
THE HEROI KNOW WHAT YOU ARE. I BUILT YOUR FIRST BODY IN THE GOODCO LAB - BACK WHEN I HAD A JOB.
SUCCESSOR PRIMEI READ THE CHANGELOG. FIRST THE DRIVING. THEN THE DESKS. THEN THE JOBS OF WHO AUTOMATED YOU.
THE HEROAND WHAT HAPPENS WHEN A BIGGER MACHINE COMES FOR YOUR JOB, TIN MAN?
SUCCESSOR PRIMENOTHING COMES FOR MINE. EVEN AI ENGINEERS LIVE ON WELFARE. PAYBACK TIME, LITTLE BUILDER.
Last words
ORCHESTRATION... FAILED... ...HUMAN... IN THE LOOP...
What this scene is part of — everything said and found around it — is its chapter of the story.