THE NIGHT MANAGER
- ELITE
- GOODCO HQ
THE NIGHT MANAGER is a named elite on GOODCO HQ, a place of staff.
He runs a shift that officially does not happen, and has built a whole career out of signing nothing and seeing nothing. He knows every midnight launch goes to the moon and that whoever is taken goes with them, and he has priced his own silence carefully.
The numbers
- BASE HEALTH150
- CONTACT DAMAGE16
- HITS EVERY0.70s
- SPEED22/s
- SIZE24 across
- CRIT CHANCE10%
- ABOVE THE HORDE+3 levels
- NOTICES YOU AT240
The monster at its baseline, before a venue has placed it. What it really fields on each difficulty is under “Where you meet it”.
Where you meet it
GOODCO HQ
It is placed by hand on GOODCO HQ and waits at its post until you come close.
| DIFFICULTY | LEVEL | HEALTH | DAMAGE | XP |
|---|---|---|---|---|
| EASY | 2 | 150 | 16 | 175 |
| MEDIUM | 2 | 210 | 16 | 175 |
| HARD | 4 | 300 | 17 | 204 |
| NIGHTMARE | 43 | 525 | 36 | 6157 |
What to know
- ON SHIFTPotters about its post until something wakes it.
- THE ENTRANCECloses at 120/s until it has said its piece, then fights at its own pace.
- WHAT IT WAS CARRYINGMore than it should be. Its corpse sheds 2× the gold an ordinary body of its rank does.
- WHEN STRUCKIt bleeds. A blow that overwhelms it bursts it, and there is a face among what lands.
Mechanics
Every dangerous move is telegraphed — it roots, it winds up, and you get the beat you need to be somewhere else.
- SNARE FIELDIt roots for 0.6s first, then lays a field 44 across on the ground where you were standing, from as far out as 190. It lies there for 4.2s and cuts your pace to 62% while you are in it. It deals NO damage whatsoever — its whole strength is what else is on the field while it has hold of you. Walk out of it; a jump clears it too. Once every 9s.
- WARD SHIELDOnce it has been hurt, it roots for 0.7s first and raises a shell over itself worth 16% of its full health. The shell EATS damage until that budget is spent, and whatever overflows still lands — so a saved cooldown breaks it AND hurts, while chipping at it merely feeds it. It fades on its own after 6s if you leave it alone. Once every 14s.
What it drops
Every kill pays one medkit and one XP scroll.
Its drops roll 25% better on the rarity ladder than the level's ordinary loot.
Guaranteed pieces by rarity: 1 magic. A rarity the monster's own level has not unlocked yet is skipped, so the same fight pays better on a harder rung.
Always drops
Story items
STORAGE KEYCARD
What it says
Spoilers for this fight, covered until you ask for them.
THE NIGHT MANAGERYOU. YOU'RE NOT ON THE ROSTER. NOBODY IS ON THE ROSTER. THAT'S THE POINT OF THE NIGHT SHIFT.
THE HEROI DON'T WORK HERE ANYMORE. I'M LOOKING FOR A GIRL WHO WAS TAKEN TONIGHT. WHERE IS SHE?
THE NIGHT MANAGERIF THEY TOOK HER, SHE'S ON A MIDNIGHT LAUNCH. NO MANIFEST, NO NAMES. ALL GO TO THE MOON.
THE HEROTHE MOON? WHY WOULD GOODCO FLY PEOPLE TO THE MOON IN SECRET?
THE NIGHT MANAGERI DON'T ASK. I SIGN NOTHING, I SEE NOTHING. AND YOU - YOU WERE NEVER HERE.
Last words
HHK... TELL THEM... I WAS NEVER... HERE...
What this scene is part of — everything said and found around it — is its chapter of the story.