PLAY ADA'S TRAIL Ada's Trail

LUCKY

LUCKY, as it appears in Ada's Trail

LUCKY is a named elite on THE RIFT, a place of entities.

A leprechaun who stepped out of a fairy ring some centuries ago and has kept his pot of gold parked well off the main road since. He maintains the gold is real and that he gave all his bad luck away — two claims, one of them true.

The numbers

  • BASE HEALTH300
  • CONTACT DAMAGE20
  • HITS EVERY0.70s
  • SPEED22/s
  • SIZE18 across
  • CRIT CHANCE12%
  • DODGES25%
  • ABOVE THE HORDE+3 levels
  • NOTICES YOU AT250

The monster at its baseline, before a venue has placed it. What it really fields on each difficulty is under “Where you meet it”.

Where you meet it

LUCKY, elite of THE RIFT in Ada's Trail, shown on the map of the level it patrols
LUCKY — where it patrols in THE RIFT.

THE RIFT

It is placed by hand on THE RIFT and waits at its post until you come close.

JESUS is the one rung that scales to the hero rather than to an authored number, so it has no fixed figure to state and is left out.
DIFFICULTYLEVELHEALTHDAMAGEXP
EASY25300341427
MEDIUM26450351664
HARD29690371941
NIGHTMARE5318005115263

What to know

Mechanics

Every dangerous move is telegraphed — it roots, it winds up, and you get the beat you need to be somewhere else.

What it drops

Every kill pays one piece of gear, one medkit and one XP scroll.

Its drops roll 50% better on the rarity ladder than the level's ordinary loot.

Guaranteed pieces by rarity: 1 magic, and a 50% chance of one more and a 50% chance of a rare. A rarity the monster's own level has not unlocked yet is skipped, so the same fight pays better on a harder rung.

Always drops

What it says

Spoilers for this fight, covered until you ask for them.

LUCKY

WELL WELL. A BIG ONE, WALKED RIGHT INTO ME RING. THAT'S THREE CENTURIES OF BAD LUCK.

THE HERO

A LEPRECHAUN. OF COURSE. AFTER GHOSTS AND LIZARDS, WHY NOT. I DON'T WANT YOUR GOLD, WEE MAN.

LUCKY

EVERYONE WANTS THE GOLD. IT'S REAL - FELL THROUGH WITH ME. ME BAD LUCK? I GAVE IT TO ALL.

LUCKY

TELL YOU WHAT. BEAT ME AND IT'S YOURS. NOBODY'S MANAGED YET. FEELING LUCKY?

Last words

AH WELL... ...LUCK ALWAYS RUNS OUT...

Beaten, it kneels rather than dies, and the run stops for your verdict. Spare it and LUCKY fights at your side for the rest of the campaign, handing over its story items but keeping its own kit. Kill it and the withheld blow lands.

What this scene is part of — everything said and found around it — is its chapter of the story.