THE JANITOR
- ELITE
- GOODCO HQ
THE JANITOR is a named elite on GOODCO HQ, a place of staff.
Thirty years of mopping the same lab floor, which is thirty years of reading things nobody thought to hide from the cleaner. He is the one who noticed a badge ping in last Tuesday reading N. THE FLAGBEARER — a man dead since 2012.
The numbers
- BASE HEALTH230
- CONTACT DAMAGE22
- HITS EVERY0.80s
- SPEED16/s
- SIZE24 across
- CRIT CHANCE10%
- ABOVE THE HORDE+3 levels
- NOTICES YOU AT240
The monster at its baseline, before a venue has placed it. What it really fields on each difficulty is under “Where you meet it”.
Where you meet it
GOODCO HQ
It is placed by hand on GOODCO HQ and waits at its post until you come close.
| DIFFICULTY | LEVEL | HEALTH | DAMAGE | XP |
|---|---|---|---|---|
| EASY | 3 | 230 | 23 | 207 |
| MEDIUM | 3 | 322 | 23 | 207 |
| HARD | 5 | 460 | 25 | 242 |
| NIGHTMARE | 44 | 805 | 50 | 7143 |
What to know
- ON SHIFTPotters about its post until something wakes it.
- THE ENTRANCECloses at 110/s until it has said its piece, then fights at its own pace.
- WHAT IT WAS CARRYINGA shift's pay, and only about one body in five is carrying any of it when it falls.
- WHEN STRUCKIt bleeds. A blow that overwhelms it bursts it, and there is a face among what lands.
Mechanics
Every dangerous move is telegraphed — it roots, it winds up, and you get the beat you need to be somewhere else.
- SLAMWith you inside 70 it roots for 0.9s and then smashes the ground for 120% of its contact damage to everything standing in that circle. A jump sails clean over it. Once every 8s.
- SNARE FIELDIt roots for 0.6s first, then lays a field 52 across on the ground where you were standing, from as far out as 170. It lies there for 5s and cuts your pace to 55% while you are in it. It deals NO damage whatsoever — its whole strength is what else is on the field while it has hold of you. Walk out of it; a jump clears it too. Once every 8.5s.
- SHOCK PULSEIt roots for 0.5s first, then throws a ring 50 out from itself: 60% of its contact damage, and a shove hard enough to put you back out at range. The shove is the point rather than the damage — it is answering the habit of standing on top of it and trading. A jump clears it, exactly like a slam. Once every 9.5s.
What it drops
Every kill pays 2 medkits, one repair kit and one XP scroll.
Its drops roll 25% better on the rarity ladder than the level's ordinary loot.
Guaranteed pieces by rarity: 1 magic. A rarity the monster's own level has not unlocked yet is skipped, so the same fight pays better on a harder rung.
Always drops
What it says
Spoilers for this fight, covered until you ask for them.
THE JANITORMIND THE FLOOR. I JUST DID IT. THIRTY YEARS MOPPING THIS LAB. YOU LEARN THINGS, MOPPING.
THE HEROTHEN YOU SEE EVERYTHING THAT GOES ON HERE. WHAT'S GOT THE WHOLE PLACE UP AT MIDNIGHT?
THE JANITORSOMETHING UP ON THE MOON. ONE BADGE PINGED: FIRST CREW, RETIRED '69. LONG BURIED. FUNNY THING.
THE HEROFIRST CREW? THE ONES WHO PLANTED THE FLAG? SOMEBODY'S JUST USING AN OLD BADGE.
THE JANITOROR WHOEVER CAME BACK FROM THE MOON IN '69 WASN'T THE FELLA THEY SENT UP. NOW DROP IT.
Last words
AND I JUST... URGH... ...DID THIS FLOOR...
What this scene is part of — everything said and found around it — is its chapter of the story.