THE DEAD HAND
- MONSTER
- THE BUNKER
- HELLBORN
THE DEAD HAND does not live on THE BUNKER at all. It is dragged through a hellgate — the rifts the horde tears open once a rampage runs hot enough — and it fights at elite weight.
The Soviet doomsday system was named after this, not the other way round. It has held a switch on a dozen worlds and has never once been told to let go, because every civilisation that wired it up ran out before it could issue the order.
The numbers
- BASE HEALTH700
- CONTACT DAMAGE64
- HITS EVERY0.76s
- SPEED24/s
- SIZE34 across
- CRIT CHANCE19%
- DODGES0%
- ABOVE THE HORDE+3 levels
- NOTICES YOU AT540
The monster at its baseline, before a venue has placed it. What it really fields on each difficulty is under “Where you meet it”.
Where you meet it
What to know
- HOVERSHas no legs and never touches the floor — it drifts over it, casting its shadow down.
- HELLBORNComes through a rift, and is the one kill a rampage pays for instead of taxing.
- WHAT IT WAS CARRYINGNothing. It has no pockets, and never had wages — a kill pays in gear, not in coin.
- WHEN STRUCKIt throws sparks. A blow that overwhelms it bursts it into wire, cells and torn plate, and it smokes where it lands.
What it drops
A heavy hitter rather than a set piece: 7% more likely to drop at all and 9% better on the rarity roll when it does.