ASSEMBLER
- MONSTER
- GOODCO HQ
ASSEMBLER is one of the rank and file on GOODCO HQ, a place of staff.
The assembly line's own welding arm, mounted on legs — it spot-welds hulls all night and looks up when something walks past that is not a hull. Nobody gave it a threat model, so it treats an intruder as a seam to close.
The numbers
- BASE HEALTH55
- CONTACT DAMAGE20
- HITS EVERY0.70s
- SPEED16/s
- SIZE20 across
- CRIT CHANCE12%
- NOTICES YOU AT400
The monster at its baseline, before a venue has placed it. What it really fields on each difficulty is under “Where you meet it”.
Where you meet it
GOODCO HQ
Spawn points on GOODCO HQ release 168 of them, a few at a time, until the point drains empty.
PAYLOAD-1 also calls it out of the ground mid-fight.
| DIFFICULTY | LEVEL | HEALTH | DAMAGE | XP |
|---|---|---|---|---|
| EASY | 3–5 | 125–143 | 21–22 | 41–57 |
| MEDIUM | 3–5 | 157–178 | 21–22 | 41–57 |
| HARD | 5–7 | 285–325 | 22–24 | 48–66 |
| NIGHTMARE | 44–46 | 4695–5345 | 46–47 | 1429–1896 |
Called into the fight by PAYLOAD-1.
What to know
- ON SHIFTPotters about its post until something wakes it.
- WHAT IT WAS CARRYINGA shift's pay, and only about one body in five is carrying any of it when it falls.
- WHEN STRUCKIt throws sparks. A blow that overwhelms it bursts it into wire, cells and torn plate, and it smokes where it lands.
What it drops
A heavy hitter rather than a set piece: 25% more likely to drop at all and 20% better on the rarity roll when it does.